Full notes
Full Freelancers: Rogue Skies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Freelancers: Rogue Skies changes
Boss Improvements
Boss ships now have distinctive trail colors for easier identification in combat.
Added environmental storytelling elements to boss encounters, giving more context and immersion to each battle.
Discoverable Points of Interest
Added new POI system with in-game notifications when a location is discovered explore and uncover hidden parts of the galaxy!
Enemy Balancing
Increased enemy movement speed for a more intense combat experience.
Player Balancing
Increased projectile speed for more responsive shooting.
Increased player movement speed for smoother navigation.
Increased boost speed for faster escapes and dynamic chases.
Visual Upgrades
Added new boost particle effects in third-person view for a more cinematic and satisfying feel.
Time to dive back in and test your skills against faster enemies, richer battles, and a galaxy that feels more alive than ever.
Source
Changelog.gg summarizes and formats this update. How we read updates.
