Full notes
Full FREEFLOW update
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What changed
- Gameplay
- Performance
FREEFLOW changes
POST HAS BEEN UPDATED
Hello everyone!
Its been a while since I've really talked about FREEFLOW and why there haven't been any updates in so long and I feel like I should really address this matter instead of leaving you all in the dark.
I'm going to segment this into several sections of the most questions I've heard since the last content drop.
Q1. Why hasn't there been any updates?
FREEFLOW has been stuck in development hell, I work on new features such as the Turret and only end up half finishing it as I just don't have any motivation to work on the game.
Q2. Why does it take you so long to release updates?
Once again, development hell. This game is literally the SECOND project I've ever worked on in the Unity engine and I really just trapped myself in an infinite loop of not knowing how to do something but not spending the time to actually learn how to do said thing.
Q3. Has FREEFLOW been abandoned?
At the moment, NO*. As of November 11th, 2025, FREEFLOW has been picked up once more. The game is being actively worked on. No confirmed dates for updates just yet.
Q4. What is next for Benjib20 Studios?
I plan to work on some smaller projects moving forward. I want to build up skill with game development before I start working on anything too big. I plan to release these projects on Itch io. I want more experience with how the Unity engine works and at the moment, I just don't have that with FREEFLOW.
Q5. Will you return to FREEFLOW?
Maybe. I can't promise anything but its not like I'm going to delete FREEFLOW and abandon it forever. I will make sure I keep the project files safe and secure and just put it on the backburner until I feel ready to work on the game again.
I apologize for this post coming out of nowhere, I've been thinking about this topic for a while now and just decided to announce it officially.
Thank you all for your patience with FREEFLOW and myself, expect more information soon.
Source
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