Full notes
Full Freefall '95 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
Added new falling object: overhead locker
Quality-of-life tweaks, making the game slightly less brutal:
Larger action zones for peter parkour/cowboy/etc. (The yellow outline around debris will appear when you're about 50% further away than before.)
Lowered max spin speed of debris
Higher impact speed threshold on damage from colliding with debris.
More grabbables and less debris near starting area level 1
Update jet engine to not shoot you out until you press A again
Add 2 more special tricks to the tutorial
Replace level 1 snakes goal with chips
Differentiated "Main Quest:" and "Side Quest:" in the quest interface
Purple rings no longer appear in normal levels until you've unlocked level 2
Prevent player sticking to the wall to slow down in challenge levels
Minor formatting/text tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
