Full notes
Full Freefall '95 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- UI and audio
G'day passengers, this is your captain speaking!
We are OVERWHELELELELEMED by the response to our demo being launched, and we are so grateful to everyone who has played, reviewed, looked at, pondered, or even just like, touched it with a feather. We have also received some amazing feedback and so we have just released a small update which will hopefully fix a few small bugs and improve the experience in a small way. Here are the changes:
v0.6:
You can now dismount from Brace Position and Ride Em Cowboy at any point by pressing A/space, just like Surf's Up. Your score also now ticks up for the duration that you're in these moves, instead of being applied all at the start. Surfing is now much harder to stay balanced, but you can get lots of points for staying on the board
You can now "Peter Parkour" from open suitcases and foodcarts
Tweaked tutorial and first level to have a smoother, more welcoming difficulty curve
"Challenge" levels now have their own menu, as do "Tutorials"
Less camera roam; the camera now moves sooner before you hit the edge of screen, so you can see more
Uncap poison and drunk effects (17 Snakes = 17 x badness)
Gameplay UI improvements; score particle effects, combo meter turns orange to warn of combo ending
Reshuffled starting quest order
Max Combo #1 Challenge now has a wider spread of goals: 10/20/30/50/70/100 combo
Basketballs are kickable now
Thread The Needle gives much more points
You can get it here:
So please keep the feedback coming, and if you feel like giving it another go that would be amazing.
Oh also come join us on our discord, it's a great way to keep on the pulse of all the weird things we're doing.
Stay groovy!
S-Bend Games
Source
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