Full notes
Full Freefall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
A new version of Freefall is now live! Technical Update 3 focuses almost exclusively on the game's underlying engine and build system. Countless changes have been made to these areas - far too many to list here - and you can read about these changes in more detail in the following announcement. http://steamcommunity.com/games/620280/announcements/detail/1477601466712899271 Most of the changes this month are described in the above announcement, but here's a list of the notable changes to the game itself.
A realistic lighting model has been added to the game. This is disabled by default, but can be tuned from 0-100% in Options -> Graphics -> Lighting Realism.
A new graphics option, Specularity, has been added to accompany Lighting Realism. This option affects how shiny the game world looks, and only takes effect when Lighting Realism is turned on.
Very minor performance improvements and a couple of bug fixes.
Most of the tedious work on the game engine is complete, but there's still some other stuff required before I can put more effort into the game itself. However, I should be able to get a bunch of game-related changes done by next month - a lot more than this month, for sure.
Source
Changelog.gg summarizes and formats this update. How we read updates.
