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Steam News4 January 201610y ago

Patch 1.21.3b (BETA) Released!

Patch 1.21.3 Adjustments Zao's shading complete. Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout.

Full notes

Full Freedom Planet update

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What changed

10 fixes0 additions5 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
changedAdjustmentsImproved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout.
changedAdjustmentsEarth Buster damage: 8 -> 10
changedAdjustmentsEarth Bomb damage: 2 -> 5
changedAdjustmentsEarth Flyer shockwave damage: 5 -> 8
changedAdjustmentsWater Bomb impact damage: 3 -> 8
removedAdjustmentsTorque's dash no longer depletes his energy meter, and his hover lasts longer.
Earth Buster damage:810Earth Buster damage: increased, buffEarth Bomb damage:25Earth Bomb damage: increased, buffEarth Flyer shockwave damage:58Earth Flyer shockwave damage: increased, buffWater Bomb impact damage:38Water Bomb impact damage: increased, buff

Patch 1.21.3

Adjustments

  • Zao's shading complete.

  • Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout.

  • Earth Buster damage: 8 -> 10

  • Earth Bomb damage: 2 -> 5

  • Earth Bomb hit frequency: 5 frames -> 10 frames

  • Earth Flyer shockwave damage: 5 -> 8

  • Water Bomb impact damage: 3 -> 8

  • Torque's dash no longer depletes his energy meter, and his hover lasts longer.

  • Torque regains his hover if his energy meter fills up completely while still falling.

  • The player now regenerates life during the Battle Glacier schmup on Easy and Casual.

Fixes

Patched up all the holes in the ceiling in Trap Hideout.

Jade Creek locked for Torque again. (His midboss isn't yet implemented.)

Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open.

Torque's HUD lingered in the cutscene after Battle Glacier's boss

Torque's drowning animation works properly now

Torque weapons that are affected by gravity weren't colliding with jump-through platforms

Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state

In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves

Dragon Valley's score tally now properly activates if you somehow skip the end boss

Various other minor fixes

Source

Steam News / 4 January 2016

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