Full notes
Full Freedom Planet update
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What changed
- Gameplay
- Balance
- UI and audio
Patch 1.21.3
Adjustments
Zao's shading complete.
Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout.
Earth Buster damage: 8 -> 10
Earth Bomb damage: 2 -> 5
Earth Bomb hit frequency: 5 frames -> 10 frames
Earth Flyer shockwave damage: 5 -> 8
Water Bomb impact damage: 3 -> 8
Torque's dash no longer depletes his energy meter, and his hover lasts longer.
Torque regains his hover if his energy meter fills up completely while still falling.
The player now regenerates life during the Battle Glacier schmup on Easy and Casual.
Fixes
Patched up all the holes in the ceiling in Trap Hideout.
Jade Creek locked for Torque again. (His midboss isn't yet implemented.)
Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open.
Torque's HUD lingered in the cutscene after Battle Glacier's boss
Torque's drowning animation works properly now
Torque weapons that are affected by gravity weren't colliding with jump-through platforms
Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state
In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves
Dragon Valley's score tally now properly activates if you somehow skip the end boss
Various other minor fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
