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Steam News16 September 20196y ago

Dev Diary #58: The Pursuit of Art

GIF: More good gifs and screenshots and even dabbing below! NEW Dialogue Window and Response Menu. Also, NEW Mini-Dialogue System! Lots of sneak previews! NEW TRAILER?!?

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Full Freeborn update

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What changed

0 fixes3 additions2 changes0 removals
  • Events
  • Store
  • Gameplay
addedGIF: More good gifs and screenshots and even dabbing below! NEW Dialogue Window and Response Menu. Also, NEW Mini-Dialogue System! Lots of sneak previews! NEW TRAILER?!? Previous Devlog #57: Party on the Beach (ft Skookum Arts and The Pedestrian) Hello everyone, This year we had the opportunity to attend one of the largest events in Ohio, the Columbus Arts Festival. Deckpoint Studio along with a few other Ohio indie game teams joined to form the Virtual Reality Booth. White Castle was kind enough to sponsor the big tent area we were set up in (ironically, only 2 of the presenters in the booth were actually showing off VR products but it was still awesome)! https://www.youtube.com/watch?v=RnYf0KWcdAA VIDEO: New trailer showing off many beautiful locations, Ekosi battles, hanging out with friends, and more! Please note that it is showing off an intermediary version of the dialogue system. We have an even newer one down below!
changedGIF: Explore the beautiful island of Arithia with your friends! Read on our website for the best formatting experience . (Larger Pictures/Gifs on our website because Steam images are limited to 3mb). https://store.steampowered.com/app/433370/Luckless_Seven/
changedGIF: Tyler Clementi (Storywriter) dabbing at Columbus Arts Festival The festival was a good experience for us since it provided us with a very different demographic of people compared to the other conventions we typically attend. At an event like GDEX or Ohayocon for example, most of the people that would play our game seemed to be in their 20’s. This time around most of the people that wanted to try our game were young children.
addedImage: Make meaningful and impactful dialogue decisions that change the story. New response menu and dialogue window! Gif version on our website, it is too large for Steam (3mb limit). Since the festival, we’ve continued to work on updating the dialogue system for the game. This new system is a vast improvement in almost every way: it’s more presentable, easier to work with, and is much less resource-intensive on the CPU. We’ve always felt our artwork was one of the stronger aspects of our game, and this new system will help show off the character art more. It’ll also give us new formatting options for how we present conversation text.
addedImage: New mini-dialog system to have small chats with different characters. The player can move around and talk to different characters. Gif version on our website, it is too large for Steam (3mb limit). We can’t wait for this new system to be available in the public demo build. Since there is a great deal of dialogue that would need to be inputted into

Freeborn changes

addedGIF: More good gifs and screenshots and even dabbing below! NEW Dialogue Window and Response Menu. Also, NEW Mini-Dialogue System! Lots of sneak previews! NEW TRAILER?!? Previous Devlog #57: Party on the Beach (ft Skookum Arts and The Pedestrian) Hello everyone, This year we had the opportunity to attend one of the largest events in Ohio, the Columbus Arts Festival. Deckpoint Studio along with a few other Ohio indie game teams joined to form the Virtual Reality Booth. White Castle was kind enough to sponsor the big tent area we were set up in (ironically, only 2 of the presenters in the booth were actually showing off VR products but it was still awesome)! https://www.youtube.com/watch?v=RnYf0KWcdAA VIDEO: New trailer showing off many beautiful locations, Ekosi battles, hanging out with friends, and more! Please note that it is showing off an intermediary version of the dialogue system. We have an even newer one down below!
changedGIF: Explore the beautiful island of Arithia with your friends! Read on our website for the best formatting experience . (Larger Pictures/Gifs on our website because Steam images are limited to 3mb). https://store.steampowered.com/app/433370/Luckless_Seven/
changedGIF: Tyler Clementi (Storywriter) dabbing at Columbus Arts Festival The festival was a good experience for us since it provided us with a very different demographic of people compared to the other conventions we typically attend. At an event like GDEX or Ohayocon for example, most of the people that would play our game seemed to be in their 20’s. This time around most of the people that wanted to try our game were young children.
addedImage: Make meaningful and impactful dialogue decisions that change the story. New response menu and dialogue window! Gif version on our website, it is too large for Steam (3mb limit). Since the festival, we’ve continued to work on updating the dialogue system for the game. This new system is a vast improvement in almost every way: it’s more presentable, easier to work with, and is much less resource-intensive on the CPU. We’ve always felt our artwork was one of the stronger aspects of our game, and this new system will help show off the character art more. It’ll also give us new formatting options for how we present conversation text.
addedImage: New mini-dialog system to have small chats with different characters. The player can move around and talk to different characters. Gif version on our website, it is too large for Steam (3mb limit). We can’t wait for this new system to be available in the public demo build. Since there is a great deal of dialogue that would need to be inputted into

GIF: More good gifs and screenshots and even dabbing below! NEW Dialogue Window and Response Menu. Also, NEW Mini-Dialogue System! Lots of sneak previews! NEW TRAILER?!? Previous Devlog #57: Party on the Beach (ft Skookum Arts and The Pedestrian) Hello everyone, This year we had the opportunity to attend one of the largest events in Ohio, the Columbus Arts Festival. Deckpoint Studio along with a few other Ohio indie game teams joined to form the Virtual Reality Booth. White Castle was kind enough to sponsor the big tent area we were set up in (ironically, only 2 of the presenters in the booth were actually showing off VR products but it was still awesome)! https://www.youtube.com/watch?v=RnYf0KWcdAA VIDEO: New trailer showing off many beautiful locations, Ekosi battles, hanging out with friends, and more! Please note that it is showing off an intermediary version of the dialogue system. We have an even newer one down below!

GIF: Explore the beautiful island of Arithia with your friends! Read on our website for the best formatting experience. (Larger Pictures/Gifs on our website because Steam images are limited to 3mb). https://store.steampowered.com/app/433370/Luckless_Seven/

IMAGE: Columbus Arts Festival VR Tent (Virtual Reality).

Stay up-to-date Join the Luckless Seven Mailing List! We send out emails once a month with a recap of our latest dev diaries! Though it was hot and humid, we were very happy with the location and booth itself. Weather forecasts going into the weekend were gloomy, but we lucked out and didn’t get much rain while we were open.

GIF: Tyler Clementi (Storywriter) dabbing at Columbus Arts Festival The festival was a good experience for us since it provided us with a very different demographic of people compared to the other conventions we typically attend. At an event like GDEX or Ohayocon for example, most of the people that would play our game seemed to be in their 20’s. This time around most of the people that wanted to try our game were young children.

IMAGE: The Luckless Seven Booth at Columbus Arts Festival VR Tent We were very surprised at how quickly some kids were able to pick up the game. Ekosi ain’t exactly rocket science, but it was still surprising to see sub-8-year-old kids get a hang of the game after playing one match without reading the tutorial.

Image: Make meaningful and impactful dialogue decisions that change the story. New response menu and dialogue window! Gif version on our website, it is too large for Steam (3mb limit). Since the festival, we’ve continued to work on updating the dialogue system for the game. This new system is a vast improvement in almost every way: it’s more presentable, easier to work with, and is much less resource-intensive on the CPU. We’ve always felt our artwork was one of the stronger aspects of our game, and this new system will help show off the character art more. It’ll also give us new formatting options for how we present conversation text.

Image: New mini-dialog system to have small chats with different characters. The player can move around and talk to different characters. Gif version on our website, it is too large for Steam (3mb limit). We can’t wait for this new system to be available in the public demo build. Since there is a great deal of dialogue that would need to be inputted into

Source

Steam News / 16 September 2019

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