Full notes
Full Free For All update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Balance
- Store
- Gameplay
- Performance
Free For All changes
[V1.2.0 Major Patch] hello. It's really cold now. Everyone stay indoors and play games and be careful not to catch a cold.ːsteamhappyː
Um... the update is really lateːsteamthumbsdownː The game hasn't been patched for 3 months since it was released. Because there were so many bugs and feedback. It seems that the users' expectations were as high as my expectations for the game. However, it seems that it did not meet the expectations. So I worked harder! It's lacking, but so that it becomes less lacking! In the meantime, users have given us a lot of feedback, including an unreadable GUI, uncomfortable controls, poor storyline, somewhat odd game progression, unpleasant experience, lack of sound, and loss of purpose. In fact, everything was true so I had nothing to say. There were so many shortcomings, perhaps because we just wanted to release it quickly and released a game with poor quality. Nevertheless, we worked hard to patch it to show an even better version. I think the most important thing is to be able to show and prove that things are changing little by little, even if everyone doesn't like it. Thank you again.ㅠㅠㅠ This patch did our best to make the game more like a game. Although the sound patch was missing this time, we tried to improve the visual aspect of the game as much as possible, and made it possible to achieve in-game goals such as 'Quest' and 'Monster Dictionary'. I focused on motivating myself.
[One. Bug fix] 1_1. Fixed an issue where Retracy quest status could not be updated. 1_2. [Deep Forest] [Someone's Rest] Fixed an issue where items were created in places where the player could not move. 1_3. Fixed an issue where the UI priority was not given the highest priority when the UI displaying the acquired items was displayed.
1_4. When closing the inventory UI, the item information UI is also closed. Fixed an issue where the scrolling of the item information UI was not initialized at this time.
1_5. Fixed an issue where gift box type obtainable item information was displayed even after reopening the store UI. 1_6. Fixed an issue where equipment item set effects in the store UI were not displayed properly. 1_7. When no items are selected immediately after opening the store UI, 'No items are selected.' Fixed an issue where sentences were not displayed properly. 1_8. Fixed an issue where the buy and sell buttons disappear when clicking on a blank space in the store UI. 1_9. Fixed an issue where item use and wearability in the store UI was not updated properly.
1_10. Fixed an issue where the quest update status was missing from the log UI. (The last number of times was not counted)
1_11. Fixed an issue where quest progress status and completion notifications were not loaded properly. (Loading issue)
1_12. Fixed an issue where the scrolling of the item information UI was not initialized properly.
1_13. Fixed an issue where stats such as current stamina and current mana were not applied properly when changing items. example) 1) Change the maximum health and current health from 50 to an equipment item with lower maximum health. 2) Maximum health and current health are reduced to 42. 3) Change the equipment items back to their original state. 4) Maximum health 50, current health reduced to 30. - Problem occurred. Current health must be 42.
1_14. Other minor bug fixes.
[2. patch] 2_1. If the update status of a collection type quest is affected due to a lost item, it is displayed in the log UI.
2_2. Added store update timer.
2_3. Quest reward button deleted. (Quest reward always displayed.)
2_4. Restricts the wearing and use of items displayed when the UI displaying the acquired items is displayed.
2_5. Added pause function when outputting option UI. (Text pause) 2_6. Integration of equipment UI and ability UI. 2_7. For some UIs (10 UIs below), the UI can be closed by pressing the ESC key. {NPC Interaction UI}, {Quest UI}, {InventoryUI}, {Equipment and ability UI}, {Enhanced UI}, {Shop UI}, {Information UI}, {Monster Dictionary UI}, {OptionUI}, {Boss Battle UI}
2_8. Monster Dictionary UI update status display. 2_9. Notification when the monster is first registered in the monster dictionary. 2_10. Notification when the monster unlock rate in the Monster Dictionary reaches 25%, 50%, 75%, or 100%. 2_11. Monster pre-registration notification is canceled upon user confirmation.
2_12. Improved NPC interaction UI. 2_13. 'Yellow Area 1' has been added to indicate the current options (shop, conversation, quest). 2_14. 'Yellow area 2' has been added to indicate button options (Accept/Reject buttons/Next/Previous buttons/End button). The selection scroll changes depending on ‘Yellow Area 1’. (‘Yellow Area 1’ includes 3 options.) 2_15. You can now interact with NPCs through keystrokes. Conventional mouse clicks are also possible. {↑: Button selection / Accept/Reject buttons / Next/Previous buttons / Exit button Up}, {↓: Button selection / Accept/Reject button / Next/Previous button / End button down}, {SPACE: Button selection / Accept/Reject buttons/Next/Previous button selection}, {ESC: End NPC interaction UI} 2_16 You can now skip the dialogue script by clicking the mouse and entering keys. {Click on chat window}, {Click the Accept/Reject button / Next/Previous/Finish button}, {button margin}, {SPACE}, {ESC}
2_17. Major reorganization of the quest UI to improve readability. 2_18. The size of the quest UI has been increased by 12 times. 2_19. Quests are divided into three categories. {Recommended quest (unprogressed quest)}, {Ongoing Quest}, {Quest Completed} 2_20. You can check the details of the quest. {Quest performance conditions (stats, reputation, pre-quest)}, {Quest content and status}, {Quest rewards (stats, reputation, items)} 2_21. Quest performance conditions: Pre-quest {Pre-clear quest}, {Pre-Nonclear quest}, {Pre-progress quest}, {Pre-Nonprogress quest} 2_22. Added 'Quest Roadmap' function that allows you to see the overall flow of the quest. There were linked quests and hidden quests, but considering that they were not easy to find due to rare clues or lack of probability. You can visually check the current quest progress status Quest roadmap is organized by chapter Changes in real time depending on whether the quest is accepted, completed, or completed.
2_23. Separate icons symbolizing ability and reputation. Stats: Two crossed swords icon Reputation: Diamond shaped icon
2_24. System reorganization. 2_25. When the game ends normally, the data at the end is saved. 2_26. Save game data every minute (backup data)
[3. optimization] 3_1. Always call function -> Change to event processing. 3_2. UI improvements. Inventory UI, item information UI (equipment items, consumption items, other items)
[4. Next major patch (V1.3.0) contents] 4_1. Newly revamped Quest UI bug fixes 4_2. Newly revamped NPC interaction UI bug fixes 4_3. Large-scale monster patches and additions 4_4. Added various cooldown and duration indications 4_5. Quest clear reward reorganization 4_6. Added the ability to abandon quests and turn off quest notifications 4_7. Various optimizations (object pooling, code improvements related to player ability calculation) 4_8. Add sound 4_9. language localization
Source
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