Full notes
Full Fred's Idle Garden update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Performance
Fred's Idle Garden changes
Playtesting showed that some players was confused with the combined task and diamond purchase view and they were absolutely correct. In the v0.4.6 update I've separated these into 2 different panels which hopefully will make it easier. I've also added a much requested feature, the ability to click the door and enter the house/shop.
A lot of things have been added "behind" the scenes in this update, like the first version of the Steam integration. The game now tracks sold crops through Steam Stats and also has a Steam leaderboard, which however isn't visible yet in the game.
Hope you'll enjoy the update and keep that feedback coming, it means a lot to me 🙏
Here is what's new in v0.4.6
- New featureAdded ability to click house and change view to shop.
New feature: Using Steam stats to track coins earned through sales.
- New featureAdded Steam leaderboard for coins earned through sales. It is tracked but not visualized in the game yet.
Improved: Resized and moved quit button.
Improved: Separated tasks and buy diamond panel.
Improved: Task explainer text is slightly larger and easier to read.
- ImprovedAdded more UI guiding to complete your first task.
Improved: Switch to IL2CPP to improve game performance.
- ImprovedAdded header to coins -> diamonds exchange and tried to make it more clear. * Fixed bug: The desires button was never unselected visually when you clicked any other button.
Source
Changelog.gg summarizes and formats this update. How we read updates.
