HomeGamesUpdatesPricingMethodology
Steam News2 June 20197y ago

Freakout hotfix 3

Lot of improvements for this third patch : - Added a visual effect to represent the bombman explosion range - Added a display on the hud for the lift countdown - Added a checkpoint after the final wave in the keys level

Full notes

Full Freakout: Calamity TV Show update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedLot of improvements for this third patch : - Added a visual effect to represent the bombman explosion range - Added a display on the hud for the lift countdown - Added a checkpoint after the final wave in the keys level - Added UI sounds to the SFX volume - Added a windowed option - Jail level balancing - Shotgun balancing - Levels readibility - Improved explosion particle - Improved muzzle flash particle - Improved Enemies visibility X - Improved Crosshair visibility - Improved low graphics readibility and legibility - Corrected Input bug when exiting at the start of the tuto level - Corrected bug that don't display some objects in low graphics mode - Corrected input texts when playing with mouse - Corrected some spawn bugs during dialogues - Corrected several bugs in the final boss level

Freakout: Calamity TV Show changes

fixedLot of improvements for this third patch : - Added a visual effect to represent the bombman explosion range - Added a display on the hud for the lift countdown - Added a checkpoint after the final wave in the keys level - Added UI sounds to the SFX volume - Added a windowed option - Jail level balancing - Shotgun balancing - Levels readibility - Improved explosion particle - Improved muzzle flash particle - Improved Enemies visibility X - Improved Crosshair visibility - Improved low graphics readibility and legibility - Corrected Input bug when exiting at the start of the tuto level - Corrected bug that don't display some objects in low graphics mode - Corrected input texts when playing with mouse - Corrected some spawn bugs during dialogues - Corrected several bugs in the final boss level

Lot of improvements for this third patch : - Added a visual effect to represent the bombman explosion range - Added a display on the hud for the lift countdown - Added a checkpoint after the final wave in the keys level - Added UI sounds to the SFX volume - Added a windowed option - Jail level balancing - Shotgun balancing - Levels readibility - Improved explosion particle - Improved muzzle flash particle - Improved Enemies visibility X - Improved Crosshair visibility - Improved low graphics readibility and legibility - Corrected Input bug when exiting at the start of the tuto level - Corrected bug that don't display some objects in low graphics mode - Corrected input texts when playing with mouse - Corrected some spawn bugs during dialogues - Corrected several bugs in the final boss level

Source

Steam News / 2 June 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.