HomeGamesUpdatesPricingMethodology
Steam News21 January 20251y ago

THE "DON'T SAY I NEVER DID NOTHIN FOR YA" ONE YEAR FREAKIVERSARY MINOR UPDATE

Thank you all so much for playing FREAKHUNTER! It's been crazy to see people actually playing and enjoying something I made, and I look forward to finding the time to devote to a new project in the nearish future.

Full notes

Full FREAKHUNTER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions3 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • UI and audio
addedIt's been crazy to see people actually playing and enjoying something I made, and I look forward to finding the time to devote to a new project in the nearish future.
addedAdded new options as requested by some wonderful itch.io supporters:
addedFULLSCREEN MAP STYLE - added an option (enabled by default) to keep the fullscreen map stationary.
fixedFixed (for real this time, definitely, surely) an issue where the FLAKWAVE weapon sometimes damaged the player when fired.
changedMinor performance improvements, especially in levels like 3-5 which ran embarrassingly poorly. Sorry about that.
changedChanged the map colors to be a bit more readable.

FREAKHUNTER changes

addedIt's been crazy to see people actually playing and enjoying something I made, and I look forward to finding the time to devote to a new project in the nearish future.
addedAdded new options as requested by some wonderful itch.io supporters:
addedFULLSCREEN MAP STYLE - added an option (enabled by default) to keep the fullscreen map stationary.
fixedFixed (for real this time, definitely, surely) an issue where the FLAKWAVE weapon sometimes damaged the player when fired.
changedMinor performance improvements, especially in levels like 3-5 which ran embarrassingly poorly. Sorry about that.

Thank you all so much for playing FREAKHUNTER!

It's been crazy to see people actually playing and enjoying something I made, and I look forward to finding the time to devote to a new project in the nearish future.

I'll cut to the chase

Since it's been just about a year since the game released on Steam, I thought it'd be appropriate (read: I finally got brave enough) to re-open the project file and fix some of the issues with the game that I felt were most egregious.

Here's a changelog

  • Added new options as requested by some wonderful itch.io supporters:

  • GAMMA - if the ingame 3D tunnel graphics are too dark!

  • FULLSCREEN MAP STYLE - added an option (enabled by default) to keep the fullscreen map stationary.

  • SWAP TURN/STRAFE INPUTS - For keyboard freaks who want a more conventional blobber-style control scheme.

  • Fixed (for real this time, definitely, surely) an issue where the FLAKWAVE weapon sometimes damaged the player when fired.

  • Minor performance improvements, especially in levels like 3-5 which ran embarrassingly poorly. Sorry about that.

  • Changed the map colors to be a bit more readable.

  • Increased speed of text crawls.

  • Added the ability to skip text crawls, as well as explicit response to button presses during text crawls.

  • Added a few ammo pickups to 3-2, 3-3, 3-4, 3-6, and 4-4 to smooth the difficulty curve.

  • Added a couple more death quips.

Love you all. Been a weird year for me. Gonna be an even weirder one.

xoxoxoxo, becky "goop_lord" goop

Source

Steam News / 21 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.