Full notes
Full FREAKHUNTER update
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What changed
- Gameplay
- Maps
- Performance
- UI and audio
FREAKHUNTER changes
Thank you all so much for playing FREAKHUNTER!
It's been crazy to see people actually playing and enjoying something I made, and I look forward to finding the time to devote to a new project in the nearish future.
I'll cut to the chase
Since it's been just about a year since the game released on Steam, I thought it'd be appropriate (read: I finally got brave enough) to re-open the project file and fix some of the issues with the game that I felt were most egregious.
Here's a changelog
Added new options as requested by some wonderful itch.io supporters:
GAMMA - if the ingame 3D tunnel graphics are too dark!
FULLSCREEN MAP STYLE - added an option (enabled by default) to keep the fullscreen map stationary.
SWAP TURN/STRAFE INPUTS - For keyboard freaks who want a more conventional blobber-style control scheme.
Fixed (for real this time, definitely, surely) an issue where the FLAKWAVE weapon sometimes damaged the player when fired.
Minor performance improvements, especially in levels like 3-5 which ran embarrassingly poorly. Sorry about that.
Changed the map colors to be a bit more readable.
Increased speed of text crawls.
Added the ability to skip text crawls, as well as explicit response to button presses during text crawls.
Added a few ammo pickups to 3-2, 3-3, 3-4, 3-6, and 4-4 to smooth the difficulty curve.
Added a couple more death quips.
Love you all. Been a weird year for me. Gonna be an even weirder one.
xoxoxoxo, becky "goop_lord" goop
Source
Changelog.gg summarizes and formats this update. How we read updates.
