In this update2
Full notes
Full Frayline update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
- Store
- UI and audio
Frayline changes
Major Improvements
Selected menu options are now clearly highlighted
Monitor resolution support added
Brightness setting implemented
Dialogue updated with cinematic mode and typing effect
Spell tutorials added
Clear instructions on how to cast spells
Player HP bar added
Directional arrow added to guide players to the portal
Enemy HP bars added
Dodge system reworked
Dodging animation updated (character now rolls instead of sliding)
Dodge distance shortened for better control
Coin drop rate increased
Pickup feedback added
Dungeon background visuals improved
Level-up feedback added
Fire projectile speed increased
Character aiming reworked
Fire Boss reworked
Enemy AI improved
Default FPS set to 240
Body-blocking issues resolved
Shop tutorial added
UI overlap issues fixed
Bug Fixes & Minor Adjustments
Fireball no longer appears in the inventory UI
Item outlines added for better visibility on the ground
Enemy HP bar no longer flips with character direction
Fireball now spawns from the correct position on the staff
Coins no longer drop multiple times
Fire Spear no longer affects the scarecrow in the menu
Shop UI now displays refresh cooldown timers
Projectile speeds adjusted (fireball and other projectiles no longer feel sluggish)
Teleport counter now counts upward instead of downward
Regeneration potion now clearly states that it restores health
Fixed issue where the character could get stuck in corners due to friction
Boss key no longer spawns immediately at the start of boss fights
Boss damage values corrected (no longer dealing only 1 damage)
Enemy HP bars are now hidden when enemies are invisible
Aetherburst Walkers attack value fixed
UI layout improved for better consistency (elements aligned to the left side)
Source
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