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Steam News29 November 20214y ago

v1.0.4 Update

Change log: Photosensitivity warning when the game opens Setting to Simplify Explosions, replacing nova, explosion and stasis trap graphics with simple rings that don't look as good but are a lot easier on the eyes, whi

Full notes

Full FrankenStorm TD: Prologue update

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What changed

1 fix1 addition0 changes1 removal
  • Gameplay
  • Balance
addedSwitches now have numbers floating on top of them indicating their ordering
removedFloating text for critical strikes and dodge no longer stop appearing when enemies are hit quickly later in the game
fixedFixed an inconsistency with how enemies were spawned. Now if you have 150% brute, 100% hound and 250% hawk chance, that'll effectively mean 0% standard and approximately 30% brutes, 20% hounds and 50% hawks. Before, the numbers didn't turn out exactly like this, but it was the intention

FrankenStorm TD: Prologue changes

addedSwitches now have numbers floating on top of them indicating their ordering
removedFloating text for critical strikes and dodge no longer stop appearing when enemies are hit quickly later in the game
fixedFixed an inconsistency with how enemies were spawned. Now if you have 150% brute, 100% hound and 250% hawk chance, that'll effectively mean 0% standard and approximately 30% brutes, 20% hounds and 50% hawks. Before, the numbers didn't turn out exactly like this, but it was the intention

Change log:

  • Photosensitivity warning when the game opens

  • Setting to Simplify Explosions, replacing nova, explosion and stasis trap graphics with simple rings that don't look as good but are a lot easier on the eyes, which can be helpful if things get spammy

    • This was rushed out to improve the comfort of some players. We'll still put in more time to make it look a little better in an upcoming update

  • Switches now have numbers floating on top of them indicating their ordering

  • Lightning Conduit VFX are now coloured red instead of blue so it should be easier to see which towers have more stacks than others

Bug fixes:

  • Floating text for critical strikes and dodge no longer stop appearing when enemies are hit quickly later in the game

  • Fixed an inconsistency with how enemies were spawned. Now if you have 150% brute, 100% hound and 250% hawk chance, that'll effectively mean 0% standard and approximately 30% brutes, 20% hounds and 50% hawks. Before, the numbers didn't turn out exactly like this, but it was the intention

Source

Steam News / 29 November 2021

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