Full notes
Full FrankenStorm TD: Prologue update
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What changed
- Gameplay
- Balance
FrankenStorm TD: Prologue changes
Change log:
Photosensitivity warning when the game opens
Setting to Simplify Explosions, replacing nova, explosion and stasis trap graphics with simple rings that don't look as good but are a lot easier on the eyes, which can be helpful if things get spammy
This was rushed out to improve the comfort of some players. We'll still put in more time to make it look a little better in an upcoming update
Switches now have numbers floating on top of them indicating their ordering
Lightning Conduit VFX are now coloured red instead of blue so it should be easier to see which towers have more stacks than others
Bug fixes:
Floating text for critical strikes and dodge no longer stop appearing when enemies are hit quickly later in the game
Fixed an inconsistency with how enemies were spawned. Now if you have 150% brute, 100% hound and 250% hawk chance, that'll effectively mean 0% standard and approximately 30% brutes, 20% hounds and 50% hawks. Before, the numbers didn't turn out exactly like this, but it was the intention
Source
Changelog.gg summarizes and formats this update. How we read updates.
