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Steam News8 February 20179y ago

FHM3 Update #5, Version 3.3.109, Now Available!

A new update for Franchise Hockey Manager 3, version 3.3.109, has just been released.

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Full Franchise Hockey Manager 3 update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedA new update for Franchise Hockey Manager 3, version 3.3.109, has just been released. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. Notes: This is one of the largest FHM updates we've ever done, both in terms of fixes and additions. There is an entirely new system for determining starting goalies that gives the user much more scope to decide the way his team's starter will be chosen (and the ability to override that choice) as well as making the AI teams make more realistic decisions about who to start. As part of that, the hot/cold status of goalies is now tracked, which has an impact on their performance and makes the starter decision a little more interesting than just choosing the best-rated goalie. The tactical system has gotten a makeover to make its operation a little more transparent to the user; you can now see the exact numerical effects of changes you make to tactical roles, and the in-game view will specify the exact areas you have an advantage (or disadvantage) in relative to your opponent and by how much, rather than having to rely on a single vague indicator of overall advantage. Saving games has been made safer on a couple of different levels - the save procedure itself has been made more crash/shutdown-resistant so an unexpected game stoppage during the save can't corrupt the entire save, and an option to add rolling backup saves has been added. On the bug-fixing front, we've knocked out some long-standing bugs and many more recently-discovered ones. There have also been a number of other small additions and changes, details below. This will likely be the final major update for FHM3, as we're moving on to FHM4 development soon - we'd like to be able to get the game to you a little earlier in the season than we did this year, and we have a lot of big changes planned. If there are any serious issues with this update (not entirely out of the question, given the number of changes we've made), we will, of course, release a hotfix to correct those. Major Goaltender Changes: There are two significant new systems for goaltenders: One that tracks how hot (or cold) a goaltender is (and adjusts his performance accordingly), as well as a new starter management system: Goaltender Heat: -All goalies have a "Heat" rating that tracks how hot (or cold) they are. -The range is 0 to 5, indicated by flame icons (1-5) or the snowflake icon (0) on the goalie section of the strategy screen, and also shown after the goalie's name on the roster and dressed list (e.g. (1)) -The natural resting level is 1, goalies will cool off if they're not used but will only drop below 1 due to playing badly. However, all goalies start each new season at 0 - they'll need some playing time in exhibition games to warm up. -The heat number works as follows: for each game, all of the goalie's goaltending (not mental) ratings are reduced slightly before a game. Then a random number is added to them; the upper bounds of this random number that can be selected are dependent on the goalie's Heat rating - the hotter he is, the more chance of a large number (and if he's cold, that number may be so low that it doesn't get the reduced ratings back to his base level.)

Franchise Hockey Manager 3 changes

fixedA new update for Franchise Hockey Manager 3, version 3.3.109, has just been released. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves. Notes: This is one of the largest FHM updates we've ever done, both in terms of fixes and additions. There is an entirely new system for determining starting goalies that gives the user much more scope to decide the way his team's starter will be chosen (and the ability to override that choice) as well as making the AI teams make more realistic decisions about who to start. As part of that, the hot/cold status of goalies is now tracked, which has an impact on their performance and makes the starter decision a little more interesting than just choosing the best-rated goalie. The tactical system has gotten a makeover to make its operation a little more transparent to the user; you can now see the exact numerical effects of changes you make to tactical roles, and the in-game view will specify the exact areas you have an advantage (or disadvantage) in relative to your opponent and by how much, rather than having to rely on a single vague indicator of overall advantage. Saving games has been made safer on a couple of different levels - the save procedure itself has been made more crash/shutdown-resistant so an unexpected game stoppage during the save can't corrupt the entire save, and an option to add rolling backup saves has been added. On the bug-fixing front, we've knocked out some long-standing bugs and many more recently-discovered ones. There have also been a number of other small additions and changes, details below. This will likely be the final major update for FHM3, as we're moving on to FHM4 development soon - we'd like to be able to get the game to you a little earlier in the season than we did this year, and we have a lot of big changes planned. If there are any serious issues with this update (not entirely out of the question, given the number of changes we've made), we will, of course, release a hotfix to correct those. Major Goaltender Changes: There are two significant new systems for goaltenders: One that tracks how hot (or cold) a goaltender is (and adjusts his performance accordingly), as well as a new starter management system: Goaltender Heat: -All goalies have a "Heat" rating that tracks how hot (or cold) they are. -The range is 0 to 5, indicated by flame icons (1-5) or the snowflake icon (0) on the goalie section of the strategy screen, and also shown after the goalie's name on the roster and dressed list (e.g. (1)) -The natural resting level is 1, goalies will cool off if they're not used but will only drop below 1 due to playing badly. However, all goalies start each new season at 0 - they'll need some playing time in exhibition games to warm up. -The heat number works as follows: for each game, all of the goalie's goaltending (not mental) ratings are reduced slightly before a game. Then a random number is added to them; the upper bounds of this random number that can be selected are dependent on the goalie's Heat rating - the hotter he is, the more chance of a large number (and if he's cold, that number may be so low that it doesn't get the reduced ratings back to his base level.)

A new update for Franchise Hockey Manager 3, version 3.3.109, has just been released. Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves.

Notes

This is one of the largest FHM updates we've ever done, both in terms of fixes and additions. There is an entirely new system for determining starting goalies that gives the user much more scope to decide the way his team's starter will be chosen (and the ability to override that choice) as well as making the AI teams make more realistic decisions about who to start. As part of that, the hot/cold status of goalies is now tracked, which has an impact on their performance and makes the starter decision a little more interesting than just choosing the best-rated goalie. The tactical system has gotten a makeover to make its operation a little more transparent to the user; you can now see the exact numerical effects of changes you make to tactical roles, and the in-game view will specify the exact areas you have an advantage (or disadvantage) in relative to your opponent and by how much, rather than having to rely on a single vague indicator of overall advantage. Saving games has been made safer on a couple of different levels - the save procedure itself has been made more crash/shutdown-resistant so an unexpected game stoppage during the save can't corrupt the entire save, and an option to add rolling backup saves has been added. On the bug-fixing front, we've knocked out some long-standing bugs and many more recently-discovered ones. There have also been a number of other small additions and changes, details below. This will likely be the final major update for FHM3, as we're moving on to FHM4 development soon - we'd like to be able to get the game to you a little earlier in the season than we did this year, and we have a lot of big changes planned. If there are any serious issues with this update (not entirely out of the question, given the number of changes we've made), we will, of course, release a hotfix to correct those.

Major Goaltender Changes

There are two significant new systems for goaltenders: One that tracks how hot (or cold) a goaltender is (and adjusts his performance accordingly), as well as a new starter management system: Goaltender Heat: -All goalies have a "Heat" rating that tracks how hot (or cold) they are. -The range is 0 to 5, indicated by flame icons (1-5) or the snowflake icon (0) on the goalie section of the strategy screen, and also shown after the goalie's name on the roster and dressed list (e.g. (1)) -The natural resting level is 1, goalies will cool off if they're not used but will only drop below 1 due to playing badly. However, all goalies start each new season at 0 - they'll need some playing time in exhibition games to warm up. -The heat number works as follows: for each game, all of the goalie's goaltending (not mental) ratings are reduced slightly before a game. Then a random number is added to them; the upper bounds of this random number that can be selected are dependent on the goalie's Heat rating - the hotter he is, the more chance of a large number (and if he's cold, that number may be so low that it doesn't get the reduced ratings back to his base level.)

Source

Steam News / 8 February 2017

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