What changed
3 fixes0 additions0 changes0 removals
fixedA hotfix for FHM11, version 11.3.42, has just been released.
fixedA couple of potential game-breaking issues have become apparent, as well as a few things we'd rather not wait to fix, so we've decided to release a hotfix to correct them rather than wait until next month's full update. The biggest problems was an unavoidable crash in smaller custom game setups that had players being generated in a large number of nationalities. In addition to the more critical fixes, we're also including a few other things that had already been completed and are safe to include at this point. Their inclusion here doesn't necessarily indicate that they were a higher priority than any other fix or change, just that their relatively simple nature allowed them to be included early. The next content update will still be coming out in mid-March after the trading deadline.
fixedfixed crash in custom games on July 1 when number of national teams exceeds the number of regular teams -fixed potential error in format of international tournaments in custom games -custom game creation with the CHL leagues included will no longer crash partway through the setup -historical farm team affiliations are now working properly again for all leagues -AI teams will no longer have multiple players using the same uniform number -major junior teams will no longer release recently-drafted high-potential players in early August -major junior players with $0 contracts (aside from players loaned from NHL teams) will no longer start to appear after a few seasons -historical challenge popup has been rearranged a bit to classify the challenges by year (no new challenges added yet, but there will be 12 minor league ones coming in the full update) -fixed ties not counting as GP on international tournament histories in custom games
Franchise Hockey Manager 11 changes
fixedA hotfix for FHM11, version 11.3.42, has just been released.
fixedA couple of potential game-breaking issues have become apparent, as well as a few things we'd rather not wait to fix, so we've decided to release a hotfix to correct them rather than wait until next month's full update. The biggest problems was an unavoidable crash in smaller custom game setups that had players being generated in a large number of nationalities. In addition to the more critical fixes, we're also including a few other things that had already been completed and are safe to include at this point. Their inclusion here doesn't necessarily indicate that they were a higher priority than any other fix or change, just that their relatively simple nature allowed them to be included early. The next content update will still be coming out in mid-March after the trading deadline.
fixedfixed crash in custom games on July 1 when number of national teams exceeds the number of regular teams -fixed potential error in format of international tournaments in custom games -custom game creation with the CHL leagues included will no longer crash partway through the setup -historical farm team affiliations are now working properly again for all leagues -AI teams will no longer have multiple players using the same uniform number -major junior teams will no longer release recently-drafted high-potential players in early August -major junior players with $0 contracts (aside from players loaned from NHL teams) will no longer start to appear after a few seasons -historical challenge popup has been rearranged a bit to classify the challenges by year (no new challenges added yet, but there will be 12 minor league ones coming in the full update) -fixed ties not counting as GP on international tournament histories in custom games
A hotfix for FHM11, version 11.3.42, has just been released.
A couple of potential game-breaking issues have become apparent, as well as a few things we'd rather not wait to fix, so we've decided to release a hotfix to correct them rather than wait until next month's full update. The biggest problems was an unavoidable crash in smaller custom game setups that had players being generated in a large number of nationalities. In addition to the more critical fixes, we're also including a few other things that had already been completed and are safe to include at this point. Their inclusion here doesn't necessarily indicate that they were a higher priority than any other fix or change, just that their relatively simple nature allowed them to be included early. The next content update will still be coming out in mid-March after the trading deadline.
Changes:
-fixed crash in custom games on July 1 when number of national teams exceeds the number of regular teams -fixed potential error in format of international tournaments in custom games -custom game creation with the CHL leagues included will no longer crash partway through the setup -historical farm team affiliations are now working properly again for all leagues -AI teams will no longer have multiple players using the same uniform number -major junior teams will no longer release recently-drafted high-potential players in early August -major junior players with $0 contracts (aside from players loaned from NHL teams) will no longer start to appear after a few seasons -historical challenge popup has been rearranged a bit to classify the challenges by year (no new challenges added yet, but there will be 12 minor league ones coming in the full update) -fixed ties not counting as GP on international tournament histories in custom games