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Steam News14 August 202510mo ago

Information on Accessibility

These are for the time being our information on accessibility. Our game is pretty accessible and still in development. Many features are only planned as of now.

In this update10

Full notes

Full Frame of Mind - A game of thoughts. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions7 changes0 removals
  • Compatibility
  • UI and audio
  • Events
  • Performance
  • Gameplay
changedDue to time constraints, a lot of accessibility features will not be available during the semi-open beta. We expect some options to only become available after release.
changedKnown BarriersThe game does not support sign language.
changedMotor ImpairmentsThere are no quick-time-events or sequences that require high input skills.
changedMotor ImpairmentsThe game can be controlled in multiple modes: Mouse and Keyboard (classic FPS) Gamepad (classic FPS) planned: only mouse or only touchpad (point-and-click-style controls)
changedVisual ImpairmentsThe UI can be scaled.
changedHearing ImpairmentsThe game does not support sign language.

Frame of Mind - A game of thoughts. changes

changedDue to time constraints, a lot of accessibility features will not be available during the semi-open beta. We expect some options to only become available after release.
changedThe game does not support sign language.
changedThere are no quick-time-events or sequences that require high input skills.
changedThe game can be controlled in multiple modes: Mouse and Keyboard (classic FPS) Gamepad (classic FPS) planned: only mouse or only touchpad (point-and-click-style controls)
changedThe UI can be scaled.

These are for the time being our information on accessibility. Our game is pretty accessible and still in development. Many features are only planned as of now. Information are categorized by different kinds of disabilities. Known barriers are grouped at the beginning and will be repeated below.

Due to time constraints, a lot of accessibility features will not be available during the semi-open beta. We expect some options to only become available after release.

Known Barriers

  • This game contains sensitive content that may be re-traumatizing, especially for people that survived social or sexual trauma.

  • The game does not support sign language.

  • The game is not available with simple or easy English.

  • The game has many emotional stories. Much is written in between lines. It is a game to think about. That is difficult.

  • Listening to the stories takes a lot of concentration.

  • Not all planned features will be available on release.

Accessibility Features

Post Traumatic Disorders

  • This game uses content notes to inform about sensitive topics.

    • Content Notes are integrated into the play experience

  • planned: Sequences can be skipped.

    • planned: there will be neutral summaries for sequences.

Motor Impairments

  • planned: Controls can be customized using SteamInput.

  • There are no quick-time-events or sequences that require high input skills.

  • The game can be controlled in multiple modes:

    • Mouse and Keyboard (classic FPS)

    • Gamepad (classic FPS)

    • planned: only mouse or only touchpad (point-and-click-style controls)

Visual Impairments

  • The game can be understood playing color-blind. A color correction filter is not provided. This is because many find them mostly unhelpful.

  • All Interfaces have sufficient contrast. (At least 7:1 for normal text and 4.5:1 for big text)

  • The UI can be scaled.

  • planned: Text can be displayed with a hyper-legible font

  • planned: Text can be displayed using the default font of your operating System.

  • planned: Text can be read by a screen-reader.

  • planned: The game can be played fully blind. It can be navigated like a website

Hearing Impairments

  • The game can be played fully deaf.

  • planned: the game has closed captioning.

  • The game does not support sign language.

Cognitive Impairments

  • The game is not available with simple or easy English.

  • There are no decisions that need to be taken under time pressure.

  • The game has many emotional stories. Much is written in-between lines. It is a game to think about. That is difficult.

ADHD

  • The game requires a lot of listening and concentration.

  • planned: the game will have a built-in fidget toy in each bunk-bed.

Side-node: Yeah it is pretty ironic that a game on ADHD is not really ADHD accessible. We've realized that pretty late in development, but in my defense: I have ADHD.

Miscellaneous

  • Text, Music and Speech volume can be configured.

  • The game has a mode with reduced motion. It recognizes the reduce motion setting on apple devices.

  • There is a filter that muffles high frequencies and tones down overwhelming noises,

  • The game is Open Source. It is easy to develop your own accessibility-mods.

  • The game can always be saved and loaded.

Raising Issues and Filing Complaints

If you find an issue, let us know via support@polynormal.games .

These information are voluntary. As a small business, we are exempt from German regulation of barrier-free access to digital services. If Germany followed its laws, you could file a formal complaint with a supervising agency if we ignored your complaints.

This agency does not exist for the jurisdiction of Saxony as of now.

If you want to file a complaint about not being able to file a complaint, we presume that the State Commissioner for the Inclusion of Saxony has jurisdiction.

Source

Steam News / 14 August 2025

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