What changed
2 fixes2 additions2 changes0 removals
- Gameplay
- UI and audio
- Performance
changedPlease find the most recent improvements to Fragments of Him below.
addedGameplayAdded additional colliders to prevent clipping. - Added fail-safes where the player could stand on top of characters. - Outlines now fade out after an interaction. - Modified some outlines to be more noticeable. - Added additional alternative controls (arrow keys & right shift) - Removed debug features such as the bug reporter. Please send bugs to bugs@sassybot.com.
addedInterfaceAdded option to rebind primary movement keys. - Added 'Best' quality setting. - Preset Quality should now say 'Custom' when changing a preset. - Renamed 'Level Select' to 'Scene Select'. - Fixed an issue where the reticule was not responding to input on PC.
fixedTechnicalFixed issue with jerky camera motion on some interactions. - All alternative dialogues should now be possible to play. - Fixed dialogue links occasionally preventing progress. - Optimized some scenes that had a lot of objects on screen at once. - Improved performance due to amount of simultaneous filler characters on screen. - Fixed issue where you could look around 360° in certain scenes after going into the menu and back. - Fixed issue where post processing changes in the menu would not be reflected properly while in the main menu. - Fixed issue where sometimes the reticule would not fade out at the end of a scene.
fixedArtUpdated the 'Level Select' thumbnails. - Fixed several skinning issues on Sarah. - Fixed an issue with hair not being two-sided. - Fixed minor gaps on filler characters. - Added additional pictures in the pub scene. - Tweaked post-effects for more performance. - Improved and optimised lightmap atlassing. - Fixed super bright/dark pixels in directional lightmaps. - Balanced foliage for improved performance. - Added additional particle effects. - Fixed minor smoothing issues. - Fixed minor floating object issues. - Fixed minor mesh clipping issues.
changedAudioAmbient sound was not playing in the pub. - Reduced echoing effect where it was too heavy.
Fragments of Him changes
changedPlease find the most recent improvements to Fragments of Him below.
addedAdded additional colliders to prevent clipping. - Added fail-safes where the player could stand on top of characters. - Outlines now fade out after an interaction. - Modified some outlines to be more noticeable. - Added additional alternative controls (arrow keys & right shift) - Removed debug features such as the bug reporter. Please send bugs to bugs@sassybot.com.
addedAdded option to rebind primary movement keys. - Added 'Best' quality setting. - Preset Quality should now say 'Custom' when changing a preset. - Renamed 'Level Select' to 'Scene Select'. - Fixed an issue where the reticule was not responding to input on PC.
fixedFixed issue with jerky camera motion on some interactions. - All alternative dialogues should now be possible to play. - Fixed dialogue links occasionally preventing progress. - Optimized some scenes that had a lot of objects on screen at once. - Improved performance due to amount of simultaneous filler characters on screen. - Fixed issue where you could look around 360° in certain scenes after going into the menu and back. - Fixed issue where post processing changes in the menu would not be reflected properly while in the main menu. - Fixed issue where sometimes the reticule would not fade out at the end of a scene.
fixedUpdated the 'Level Select' thumbnails. - Fixed several skinning issues on Sarah. - Fixed an issue with hair not being two-sided. - Fixed minor gaps on filler characters. - Added additional pictures in the pub scene. - Tweaked post-effects for more performance. - Improved and optimised lightmap atlassing. - Fixed super bright/dark pixels in directional lightmaps. - Balanced foliage for improved performance. - Added additional particle effects. - Fixed minor smoothing issues. - Fixed minor floating object issues. - Fixed minor mesh clipping issues.
Please find the most recent improvements to Fragments of Him below.
Gameplay
- Added additional colliders to prevent clipping. - Added fail-safes where the player could stand on top of characters. - Outlines now fade out after an interaction. - Modified some outlines to be more noticeable. - Added additional alternative controls (arrow keys & right shift) - Removed debug features such as the bug reporter. Please send bugs to bugs@sassybot.com.
Interface
- Added option to rebind primary movement keys. - Added 'Best' quality setting. - Preset Quality should now say 'Custom' when changing a preset. - Renamed 'Level Select' to 'Scene Select'. - Fixed an issue where the reticule was not responding to input on PC.
Technical
- Fixed issue with jerky camera motion on some interactions. - All alternative dialogues should now be possible to play. - Fixed dialogue links occasionally preventing progress. - Optimized some scenes that had a lot of objects on screen at once. - Improved performance due to amount of simultaneous filler characters on screen. - Fixed issue where you could look around 360° in certain scenes after going into the menu and back. - Fixed issue where post processing changes in the menu would not be reflected properly while in the main menu. - Fixed issue where sometimes the reticule would not fade out at the end of a scene.
Art
- Updated the 'Level Select' thumbnails. - Fixed several skinning issues on Sarah. - Fixed an issue with hair not being two-sided. - Fixed minor gaps on filler characters. - Added additional pictures in the pub scene. - Tweaked post-effects for more performance. - Improved and optimised lightmap atlassing. - Fixed super bright/dark pixels in directional lightmaps. - Balanced foliage for improved performance. - Added additional particle effects. - Fixed minor smoothing issues. - Fixed minor floating object issues. - Fixed minor mesh clipping issues.
Audio
- Ambient sound was not playing in the pub. - Reduced echoing effect where it was too heavy.