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- Fragment's Moonrise
Can I beat my own game when everything one-shots me? | Fragment's Moonrise
Master Mode is a Game mode in Fragment's Moonrise accessible from the New Game screen. In it, any enemy damage that hits one of your units will instantly kill it. This ignores resistances to give you a true one shot exp…
Announcement4 changesGameplayBalance - Fragment's Moonrise
V1.1 Release: 3 New Maps, Cutscene Improvements, built-in Cheats
Hey all! Since the release of V1.0, I've made it a goal to start releasing more regular content updates. These are going to be smaller, adding new various features to the game. With it comes the release of the very firs…
Patch notes15 changesGameplayMaps - Fragment's Moonrise
A Massive Fragment's Moonrise Update - V1.0 Release
All that time ago… I split my soul in two. Welcome everyone, to the release of V1.0! This release marks the completion of something massive– all major features for the game have been finally integrated! So, what does th…
Event11 changesGameplay - Fragment's Moonrise
Integrating SubCutscenes and Preparing for a Major Update!
I recently completed integration of a new Cutscene mechanism for the game, of which I'm calling SubCutscenes. These are simplified cutscenes, operating similar to a typical dialogue system you'd see in many other titles…
Announcement3 changesGameplay - Fragment's Moonrise
Finishing off the last of the Major Cutscenes!
In this devlog, I finish off the rest of the Cutscenes. Now all that is left is to complete the remaining dialogues, and the next iteration of the game should be ready to launch! Of course, there is quite a lot of small…
Announcement - Fragment's Moonrise
Integrating Cutscenes into Fragment's Moonrise!
In this devlog, I showoff the first two Cutscenes for the game! This is my first attempt at developing Cutscenes, and they are utilizing in-engine mechanisms to handle all of the dialogue and actions! As these are a fir…
Announcement2 changesUI/audioGameplay - Fragment's Moonrise
Combat Simplification and the beginning of Storyline Integration!
Hey All! In my most recent devlog, I overhauled the Game's Combat and began integrating Cutscenes! If you have yet to see the video, check it out below: And if you haven't already, definitely check out the game's Discor…
Patch notes8 changesGameplayUI/audio - Fragment's Moonrise
I'm overhauling the Saving System for the next major update!
Hey all! In this latest blog, I discuss the overhaul taking place to the Saving System to permit multiple savefiles, and much more! So, what does this all entail? Multiple Save Files Throughout all of the game's develop…
Event6 changesGameplay

