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Steam News20 December 20178y ago

FRAGMENTAL v1.0 RELEASE!

It’s been a long road, but we’re finally at the stage where we can call v1.0 of Fragmental done and ready for release. Our final update for v1.0 contains a lot of new content – we now have over 100 Arenas in the game.

Full notes

Full Fragmental update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions6 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
fixedIt’s been a long road, but we’re finally at the stage where we can call v1.0 of Fragmental done and ready for release. Our final update for v1.0 contains a lot of new content – we now have over 100 Arenas in the game. We’ve added new game setup options, we’ve given our in game visuals a full overhaul, our full front end has been updated visually and functionally, our AI has had an entire update, we’ve fixed a huge amount of bugs and made lots of feature tweaks, and finally we’ve done a full optimisation pass of the game to get it running at 60fps on our minimum spec PC. We’ve added more detail on all of this for you to check out below. ...
added16 New Deathmatch Arenas.
added7 New Survival Arenas.
addedNew Weapon.
addedNew Music Track.
addedIN GAME VISUAL UPDATE AND OPTIMISATIONA completely new dynamic background has been added for the game.

It’s been a long road, but we’re finally at the stage where we can call v1.0 of Fragmental done and ready for release. Our final update for v1.0 contains a lot of new content – we now have over 100 Arenas in the game. We’ve added new game setup options, we’ve given our in game visuals a full overhaul, our full front end has been updated visually and functionally, our AI has had an entire update, we’ve fixed a huge amount of bugs and made lots of feature tweaks, and finally we’ve done a full optimisation pass of the game to get it running at 60fps on our minimum spec PC. We’ve added more detail on all of this for you to check out below. ...

  • In Game Visual Update and Optimisation.

  • Visual and Functionality Update for Front End.

  • Full AI Update.

  • Difficulty / Danger Levels.

  • Full Onslaught Update.

  • 16 New Deathmatch Arenas.

  • 7 New Survival Arenas.

  • New Weapon.

  • New Music Track.

  • Lots and lots of Bug Fixes and Tweaks.

...

IN GAME VISUAL UPDATE AND OPTIMISATION

We’ve done a huge amount of work to ensure the game runs at 60fps on our target min spec PC. We’ve also given the entire game a visual and functional overhaul. The game is now more vibrant, clearer and sharper than it ever was.

  • A completely new dynamic background has been added for the game.

  • Every Arena has been converted from BSP to Static Mesh for big perf savings.

  • A full optimisation pass of our post process pass has been done.

  • Every 3D Model and Particle Effect has been improved and optimised.

VISUAL AND FUNCTIONALITY UPDATE FOR FRONT END

Our entire Front End and In Game HUD has been completely updated, both visually and functionally. We’ve fixed all of our usability issues and added some more useful information for the Player as well FRONT END

  • The Front End is now controlled via a virtual cursor, getting rid of countless bugs and allowing for a more varied and balanced layout on our screens.

  • We’ve added an intro animation and new background to the Front End.

  • The entire Front End has had a visual update, it’s more vibrant and cleaner across the board.

  • The Lobby has been completely updated which has fixed some usability and control issues we had, and there is no longer a stall when entering or exiting the Lobby.

  • The Weapons screen has been completely updated with the addition of Stats for each Weapon to better represent the variation and the pros and cons of each Weapon.

IN GAME HUD

  • The Round Intro info has been updated, the Player info and kill logs have also been updated, as have the End of Round and Game Summary screens – where we have also added numerical scores as well as the existing bars.

FULL AI UPDATE

The AI have had a lot of work done on them since Update 5, there’s too many minor tweaks to list, so we’ll just stick with the highlights.

  • Specific movement behaviour per target - weapons, enemies, etc.

  • More accurate aim prediction.

  • Target sharing limits for specific targets.

  • Better cover usage.

  • Per weapon preferred engage distance.

  • Behavioural variations in Onslaught.

  • Smoother path acquisition and chaining - less visual jitter.

  • Mountains of bug fixes and stability improvements.

Source

Steam News / 20 December 2017

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