Full notes
Full Fragmental update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
It’s fair to say it’s been a while since our last Update, but rest assured that we’ve been hard at work adding new content, tweaking existing content and fixing a huge amount of bugs that our test team have found. Update 4 is easily our biggest Update so far. Our main goal during Update 4 has been to create a more varied and enjoyable experience against AI controlled players – we realise that most PC players will struggle to get four controllers and 3 friends around to play every session, and with Online Play being further out on our Updates plan, we wanted to get some more content for solo players as well as pairs playing co-operatively rather than competitively. So, to make sure we could realise that goal, we’ve spent a lot of time on the AI, in truth we’ve overhauled the entire AI system and we’ve added a brand new AI focused Game Mode called Onslaught for you and your friends to team up against and chase your best completion times. We’ve also added new Arenas, new Weapons and more polish, control and game information to our Front End. As I mentioned, we’ve spent a lot of time fixing bugs too – 120+ found and fixed since Update 3 – so the game should look and feel a lot more polished now. We’ve also done a lot of cosmetic tweaks, general balance tweaks, and tweaks to spawn positions for Weapons, Player spawns and Modifiers in various Arenas. We’ve also improved usability in the Front End and in game Pause Menu, as well as a long list of other things that just make the game play better. There are too many to list though, there have been 800+ Perforce checkins by the Fragmental team during Update 4. So, rather than share hundreds of pages of our checkin notes, I’ll try to summarise the highlights of Update 4.
NEW ONSLAUGHT GAME MODE
The new Game Mode is called Onslaught.
The Onslaught Game Mode puts the Player – and up to 3 Player controlled teammates if they wish – up against 10 Waves of Weapon wielding AI controlled Enemies.
Unlike Deathmatch and Team Deathmatch, the Enemy are only interested in Player controlled characters, so all their focus and infinite supply of ammo will be aimed solely at you and your teammates.
Onslaught is played on 10 different Arenas handpicked from the main game.
Each Arena has 3 different Challenges for the Player to attempt, labelled as Tiers 1, 2 and 3.
Each subsequent Tier gets more and more challenging as they add a greater number of Enemies to fight against.
Rather than the usual 1 shot kill for a Player, each Player will now take 3 hits before they die. Thankfully, the Enemy still go down after 1 hit.
If the Player takes 3 hits, it’s game over and the Challenge ends in failure.
If multiple Players are playing, every Player must be killed before the Challenge ends in failure.
Onslaught is a Time Based Game Mode, so to make things interesting and push for a perfect run, each time a Player is hit, they will receive a 5 second penalty that will be added to their final time if they successfully complete the Challenge.
To make things even more challenging, Friendly Fire is on, so you’ll need to avoid shooting your teammates or you will incur a lot
Source
Changelog.gg summarizes and formats this update. How we read updates.
