What changed
1 fix0 additions0 changes0 removals
fixedMade sure server sees damage done on other clients' ships by removing unnecessery is-server check on damageeventsyncher -Fixed create-profile-button as the image was off-center -Made sure spawned secondaries (explosions, etc) from projectils carry the authority state from the client that spawned it. (This way clients are responsible for handling the damage their explosions cause) -Implemented a coroutine to make sure clients send their players data once because the framework I built on is a lying piece of ... -I am losing my sanity. Send help. -Changed nuke speed and timer to force client and server's fake replications to stay closer in synch. -Added a Charged-Damage to the stats screen for charge weapons -Slightly buffed the Artemis' laser speed 100 -> 105 -Increased the drag of items to reduce the chance of sling shotting them away and increasing the chance of catching up to them
Fragment Hunters changes
fixedMade sure server sees damage done on other clients' ships by removing unnecessery is-server check on damageeventsyncher -Fixed create-profile-button as the image was off-center -Made sure spawned secondaries (explosions, etc) from projectils carry the authority state from the client that spawned it. (This way clients are responsible for handling the damage their explosions cause) -Implemented a coroutine to make sure clients send their players data once because the framework I built on is a lying piece of ... -I am losing my sanity. Send help. -Changed nuke speed and timer to force client and server's fake replications to stay closer in synch. -Added a Charged-Damage to the stats screen for charge weapons -Slightly buffed the Artemis' laser speed 100 -> 105 -Increased the drag of items to reduce the chance of sling shotting them away and increasing the chance of catching up to them
-Made sure server sees damage done on other clients' ships by removing unnecessery is-server check on damageeventsyncher -Fixed create-profile-button as the image was off-center -Made sure spawned secondaries (explosions, etc) from projectils carry the authority state from the client that spawned it. (This way clients are responsible for handling the damage their explosions cause) -Implemented a coroutine to make sure clients send their players data once because the framework I built on is a lying piece of ... -I am losing my sanity. Send help. -Changed nuke speed and timer to force client and server's fake replications to stay closer in synch. -Added a Charged-Damage to the stats screen for charge weapons -Slightly buffed the Artemis' laser speed 100 -> 105 -Increased the drag of items to reduce the chance of sling shotting them away and increasing the chance of catching up to them