Full notes
Full Frag update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
This update adds a new Special Objective: King of the Hill. In this mission you will have to hold an objective on the map while keeping away the enemy for a given number of turns. This brings the total number of Special Objectives to a whopping 2. Yes, I know. Please be patient, more will come :)
Also, I'm trying to change how grenade works. Now grenades never scatter, and always land where you aimed them. I realized that it could be somehow frustrating to pay the energy cost for the throw only to see it scatter the wrong way (or explode right in the face of the thrower). Also, the mechanics were not that clear to the player, so I chose to simplify them. By the way, this way of resolving grenade attacks also solves some collision issues that caused grenades to often detonate prematurely. Due to this change I also had to change the Grenadier skill from the Grunt skill tree. Now it simply adds 1 Damage to all grenade attacks.
Let me know what you think of this change: is it better than before? Worse?
See you on the next update!
Source
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