Full notes
Full Fractured Horizon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Fractured Horizon changes
Fractured Horizon just released on Steam!
You can download the game now and let all of your friends know how awesome the game is. Also make sure to join our discord to engage with our friendly community: https://discord.gg/WKYjVVheAH
For those who enjoy our soundtrack, we have an update to the music coming very soon as well!
Speedrunners rejoice! Our game is now on speedrun.com You can submit your scores there and see how you compare to others. https://speedrun.com/Fractured_Horizon
And lastly, we've made some improvements to the game, implementing some of your suggestions, and fixing bugs you discovered.
Change notes: - Updated level deco throughout the level - Added setting to enable/disable wisp | It is on by default - Added "Restart" option to the pause menu. This is the same as pressing "menu", then "start new game" - Made the settings scrollable with a controller - Fixed bug where the delay on showing the trail of the wisp didn't work - Fixed bug where the wisp would teleport at the end of it's path - Fixed bug where temple music would play in the main menu when exiting to menu right before the temple music starts - Fixed bug where you could see inside some walls of the shrine - Fixed bug where the controller haptic feedback still triggered while using keyboard & mouse - Fixed bug where the crosshair menu could show on top of the ending cinematic
Source
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