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Steam News2 October 20259mo ago

Tactical Pause

We’ve been working on adding a Tactical Pause system to make the game more accessible to players who don’t want to rely on high APM and micro.

Full notes

Full Fractured Alliance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedWe’ve been working on adding a Tactical Pause system to make the game more accessible to players who don’t want to rely on high APM and micro. This feature lets you pause the game, issue commands, and then unpause to see everything play out. It’s especially useful for learning the game’s mechanics or for players who want more control over complex maneuvers.
changedRecent Changes & AdditionsPause State Propagation Applied a global pause state to all units and buildings. Everything halts correctly now, including background processes.
removedRecent Changes & AdditionsDamage Handling Fixes Units no longer take AoE radiation damage while paused. Pause mode now reliably freezes all damage sources.
addedRecent Changes & AdditionsPause Mode Visuals Added color grading during pause mode to make it visually clear when the game is paused.
addedRecent Changes & AdditionsCommand Queuing During Pause Orders can now be given while paused. Pathfinding updates immediately, so you can see unit path lines before unpausing.
changedRecent Changes & AdditionsNavpath Visualization Improved navpath line drawing while in tactical/pause mode. Paths are now visible for queued orders, helping with planning and adjustments.

We’ve been working on adding a Tactical Pause system to make the game more accessible to players who don’t want to rely on high APM and micro. This feature lets you pause the game, issue commands, and then unpause to see everything play out. It’s especially useful for learning the game’s mechanics or for players who want more control over complex maneuvers.

Recent Changes & Additions

  • Pause State Propagation

    • Applied a global pause state to all units and buildings. Everything halts correctly now, including background processes.

  • Damage Handling Fixes

    • Units no longer take AoE radiation damage while paused. Pause mode now reliably freezes all damage sources.

  • Pause Mode Visuals

    • Added color grading during pause mode to make it visually clear when the game is paused.

  • Command Queuing During Pause

    • Orders can now be given while paused. Pathfinding updates immediately, so you can see unit path lines before unpausing.

  • Navpath Visualization

    • Improved navpath line drawing while in tactical/pause mode. Paths are now visible for queued orders, helping with planning and adjustments.

  • UI & Controls

    • Integrated tactical pause into the UI.

    • Added ability to bind tactical mode to a key preset for faster access.

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Every bit helps. See you on the field Commander!

Source

Steam News / 2 October 2025

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