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Steam News6 December 20169y ago

FTF Version 1.4

New Maps With the new build comes a new multiplayer map plus more single player combat maps bringing the total to 5. The new multiplayer map is a desert oasis with palm trees and cactus.

Full notes

Full Fracture the Flag update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions4 changes1 removal
  • Maps
  • Gameplay
  • Fixes
  • Balance
  • Performance
addedNew MapsWith the new build comes a new multiplayer map plus more single player combat maps bringing the total to 5. The new multiplayer map is a desert oasis with palm trees and cactus. The level is also playable as a single player. The additional single player maps range from easy to finish in the “Skirmish” map to much longer experiences in “Desert Oasis” and “Islands in the Sky.”
changedLeaving Early AccessNo game is ever finished or ever perfect and Fracture the Flag certainly falls into that category, but the time for FTF to leave the nest has come. FTF has come a long way from its first release. The number of bugs, improvements and added features is too hard to count. As a solo developer I have learned so much during the development and release of FTF - I’m more than excited to apply everything that I’ve learned to my next game. Support for the game will continue but will be mostly focused on addressing bugs and not content addition. Fracture the Flag will likely leave Early Access in the next few days - any unforeseen bugs, issues or acts of God aside.
fixedChanges & ImprovementsVersion 1.4 while adding substantial content also addressed some bugs and improved some aspects of the game.
removedChanges & ImprovementsAI attack delay timer no longer starts when the map is loaded, but waits until the player starts.
changedChanges & ImprovementsWatchtower arrow’s damage was substantially reduced.
addedChanges & ImprovementsMatchmaking should be more reliable - hopefully no more joining but being on the wrong map.

New Maps

With the new build comes a new multiplayer map plus more single player combat maps bringing the total to 5. The new multiplayer map is a desert oasis with palm trees and cactus. The level is also playable as a single player. The additional single player maps range from easy to finish in the “Skirmish” map to much longer experiences in “Desert Oasis” and “Islands in the Sky.”

Leaving Early Access

No game is ever finished or ever perfect and Fracture the Flag certainly falls into that category, but the time for FTF to leave the nest has come. FTF has come a long way from its first release. The number of bugs, improvements and added features is too hard to count. As a solo developer I have learned so much during the development and release of FTF - I’m more than excited to apply everything that I’ve learned to my next game. Support for the game will continue but will be mostly focused on addressing bugs and not content addition. Fracture the Flag will likely leave Early Access in the next few days - any unforeseen bugs, issues or acts of God aside.

Changes & Improvements

Version 1.4 while adding substantial content also addressed some bugs and improved some aspects of the game.

  • AI attack delay timer no longer starts when the map is loaded, but waits until the player starts.

  • Watchtower arrow’s damage was substantially reduced.

  • Matchmaking should be more reliable - hopefully no more joining but being on the wrong map.

  • Many of the particle effects will now be culled at distance - small performance boost.

  • Single Player best times should now display properly for all challenges.

  • The player ranking calculation has been retooled and simplified - the leader board was also reset.

  • AI bomber behavior has been changed to send groups of bombers rather than individuals on higher difficulty settings.

  • New combat achievements have been added including a “hard mode” achievement.

  • Probably a few other bits as well...

Source

Steam News / 6 December 2016

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