What changed
0 fixes1 addition1 change0 removals
addedBetter Frame RateTL;DR New build is up to 60% faster! FInd it on the Beta Branch. Fracture the Flag’s game engine was just updated to the most current release state. With this new version comes better optimization for multi-core CPUs. Some of the load from the main thread is now (supposedly) off loaded to a second thread. In brief testing a 30% reduction in CPU time per frame was seen simply by upgrading the engine! Furthermore, the precomputed lightmaps have been removed from each level. This cuts the build size of FTF nearly in half. This also seems to have the added benefit of of further reducing the CPU time per frame. You may notice a change in some of the lighting/coloring. The two changes combined showed almost a 60% reduction in CPU time from the previous build. This build needs some more testing especially on a wide range of hardware. Please leave feedback in the comments below.
changedHow to Switch BranchesTo switch back repeat the steps, but choose “none” to opt out of the beta.
Fracture the Flag changes
addedTL;DR New build is up to 60% faster! FInd it on the Beta Branch. Fracture the Flag’s game engine was just updated to the most current release state. With this new version comes better optimization for multi-core CPUs. Some of the load from the main thread is now (supposedly) off loaded to a second thread. In brief testing a 30% reduction in CPU time per frame was seen simply by upgrading the engine! Furthermore, the precomputed lightmaps have been removed from each level. This cuts the build size of FTF nearly in half. This also seems to have the added benefit of of further reducing the CPU time per frame. You may notice a change in some of the lighting/coloring. The two changes combined showed almost a 60% reduction in CPU time from the previous build. This build needs some more testing especially on a wide range of hardware. Please leave feedback in the comments below.
changedTo switch back repeat the steps, but choose “none” to opt out of the beta.
Better Frame Rate
TL;DR New build is up to 60% faster! FInd it on the Beta Branch. Fracture the Flag’s game engine was just updated to the most current release state. With this new version comes better optimization for multi-core CPUs. Some of the load from the main thread is now (supposedly) off loaded to a second thread. In brief testing a 30% reduction in CPU time per frame was seen simply by upgrading the engine! Furthermore, the precomputed lightmaps have been removed from each level. This cuts the build size of FTF nearly in half. This also seems to have the added benefit of of further reducing the CPU time per frame. You may notice a change in some of the lighting/coloring. The two changes combined showed almost a 60% reduction in CPU time from the previous build. This build needs some more testing especially on a wide range of hardware. Please leave feedback in the comments below.
How to Switch Branches
Switching branches is easy!
To switch back repeat the steps, but choose “none” to opt out of the beta.