Full notes
Full Fracture Field update
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What changed
- Gameplay
- Balance
- Performance
Fracture Field changes
First of all, wow. Fracture Field hit 3,600 concurrent players on launch day and I'm completely blown away. As a solo developer, seeing that number was surreal. Thank you to everyone who picked up the game, left a review, and jumped into the quarry on day one.
I've been reading all of your feedback closely, and this first patch addresses some of the balancing concerns many of you raised, particularly starting around Iron progression pacing. This is a game built for a longer play time experience, but that doesn't mean the journey shouldn't feel rewarding along the way.
Here's what's changed:
General Improvements
Added the ability to place bombs by right-clicking (RMB)
Added a toggle to hide achievement popups in settings
For rare corrupt save data cases, add save backup and add a popup to inform the player how to contact for help in restoring the data
Added a warning about the Quarry Foreman having Core Fragment upgrade costs
Balancing
Softened the damage falloff when your pierce is well below a layer's hardness, so walls like Iron should be easier to get through
Bug Fixes
Drone Hub would not re-enable or reset certain drone settings to the default values after a Reality Shatter (prior to owning the Persistent Hub upgrade)
Health scaling for Obsidian+ had an unintentional large jump
On wide screens or wide windowed mode the outside black pillars could flicker - attempt to fix this issue
Currencies could remain non-zero after World Fracture or Reality Shatter if a drone's hit reward landed in the same instant as the prestige button press
Source
Changelog.gg summarizes and formats this update. How we read updates.
