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- Fractal Odyssey
Devlog 13 - "Fractal Summer"
Summer is here! With it, for the immediate future, my schedule has cleared significantly. I'm going to be dedicating a significant amount of this time towards working on Fractal Odyssey - I expect to be putting in 3-4x…
- Fractal Odyssey
Devlog 12 - UI and Update Plans
I have some actual progress to share this time! My efforts for the past month have largely been focused on one thing: UI. My initial plan was to slowly build out the UI alongside content for the foreseeable future, but…
- Fractal Odyssey
Devlog 11 - Map Editor Showcase
Unfortunately, I have a bit less solid progress than normal to share this month. I've gotten the map editor to a point where the new tutorial can be made, but now need to do some system changes and UI redos before it ma…
- Fractal Odyssey
Devlog 10 - Revisiting the Tutorial
The Map Editor is coming along nicely. It has now exceeded the functionality of the old one, and I'm starting to work on replacing the 'old' maps with recreations. A few of them will have to wait, though, as they'll be…
- Fractal Odyssey
Devlog 9 - Map Editor
As of today, Fractal Odyssey has officially passed 2,000 wishlists on Steam. I really couldn't be happier about that, and I'm eager to see the next milestone fall. To everyone who wishlisted, and everyone who played the…
- Fractal Odyssey
Devlog 8 - What Comes Next
I have to say, I don't think I expected to get a tenth of the interest the demo drummed up. It's been a month since release and wishlists have gone from ~125 to 1900, a genuinely massive gain. Not only that, but I've re…
- Fractal Odyssey
Demo Version 0.1.3.0
Added some SFX to most "click" actions in the UI. Not perfect, but improved.
- Fractal Odyssey
Demo Version 0.1.2.0
The game should now work on any resolution. Please let me know if it doesn't! If your monitor is below 1080x1920px, it will launch in a smaller window. All windows are now resizable, meaning you can make it bigger/small…
- Fractal Odyssey
Demo Update v0.1.1.0
Balance Capped the maximum damage of Jolt at 10 (It can still stack over 20, but won't give any more damage) Reduced the Jolt application of "Stormblade" from 6 (3+3) to 4 (3+1) Indirectly buffed the second phase of "Th…
- Fractal Odyssey
DEMO RELEASED
Welp. Two years ago, I started making Fractal Odyssey. At the time it had a different name and no real expectation of becoming a "real project". It was something to pass the time, and fill the Void Stranger-induced hole…
- Fractal Odyssey
Devlog 6 - Demo Releasing November 17!
Big new today - I've locked in a demo release date - November 17! This won't be visible quite yet - the Demo info is still being reviewed by Steam, but the "coming soon" for it should pop up within a few days. The demo…
- Fractal Odyssey
Devlog 5 - "The Last 10%"
Things have taken a bit longer than expected. More specifically, there's a lot more stuff to do than I expected. It's very easy, as a developer, to just "ignore" the areas of the game that need polish. As I started play…
- Fractal Odyssey
Devlog #4: Closing in on Demo
Howdy! It's been a minute since I last posted one of these. I've been waiting until I hit a major milestone, and am glad to say that I have! The demo is now content complete. Every enemy, ability, and mechanic has been…
- Fractal Odyssey
Devlog 3 - Raid Mechanics in a TRPG
Howdy! Last log I promised info on the Sparks (classes) system, but I'm hoping to finish up some UI related to that first. Instead, I'm going to give a bit more of a "design breakdown" here - how I'm implementing FFXIV-…
- Fractal Odyssey
Devlog 2 - Tutorials, Animations, Progression
Howdy! Here's an update on how things have been going: Tutorials The core systems for the Tutorial have been implemented, as well as the very initial tutorials themselves. At this point, all that needs to be added here…
- Fractal Odyssey
Devlog 1 - What we're working on!
Howdy! First off, I'd like to thank everyone who's been following the project so far, and everyone who's wishlisted - it means a lot! I'm "Mega" - lead developer. I do basically everything aside from the visual art, and…
