Full notes
Full FPVSIM Drone Simulator update
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What changed
- UI and audio
- Fixes
- Performance
- Gameplay
On top of the changes from FPVSIM V2.0, this version brings -
**Highlights**
First-time setup is much smoother. Controller detection, first-run calibration, and the calibration instructions were all improved so getting into flight should take less trial and error. - Added Tinywhoop and 10 inch drones running on the improved dynamics engine. The 5-inch, Tiny Whoop 65mm, and 10-inch setups were retuned/tuned so each craft has a clearer identity in handling, collision size, and sound. - Drone audio got a big upgrade. Procedural prop audio was added, then polished further with cleaner pitch tuning and less unwanted wind noise. - Local play is simpler. You no longer need to register an account on fpvsim.com just to start flying locally.
**Review Concerns Addressed**
- Controller setup is confusingaddressed by the calibration overhaul, better device checks, clearer prompts, and fixes to settings applying after calibration. - Different drones feel too similar: addressed by preset-specific tuning for 5-inch, Tiny Whoop, and 10-inch drones. - Collisions/crashes feel off: addressed by more realistic collision sizes and added crash sound effects. - The sim needs more immersion: addressed by the new drone audio system and follow-up audio polish. - Login requirement adds friction: addressed by the move to local-native play without mandatory account signup. - Default PID values were updated, which should improve baseline feel before manual tuning for beginners.
** Other updates **
Upgraded to UE 5.7
Source
Changelog.gg summarizes and formats this update. How we read updates.
