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Steam News21 April 20224y ago

UE5 rebuild soon to start - Have your say!

The FPS template has come on leaps and bounds since being publicly submitted on here for people to test its networking infrastructure.

Full notes

Full FPS Game: Dev Test update

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What changed

0 fixes0 additions6 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
changedThe FPS template has come on leaps and bounds since being publicly submitted on here for people to test its networking infrastructure. with that said we have seen plenty of popular demands and all of your feedback has been second to none.
changedwith that said, I feel with the power of UE5 and the significant improvements of the FPS template I want to make a free shooter a little bit more serious. I would like you to give your feedback in the direction you would like to see the game going forward.
changedbelow I have posted some basic ideas of what I mean, and you are welcome to put forward any alternative options. (Please leave particular features out; Matchmaking, Battle Royale, Additional Modes, etc.)
changed2: Game Setting / Weapon Classification. - Modern (Current weapon style, based on currently existing weapons) - Post Modern (like an enhanced weaponry set further in time) - More SciFi (includes some energy weapons and such)
changed3: Gameplay. - Generic Shooter (its basically the current style of gun/gameplay) - More Arcadey' (Like a longer/higher 'time to kill') - More Tactical (not as serious but slightly slower gameplay with more serious gunplay)
changedAgain, voice any additional options these are just some base line examples. Just so you know I personally and leaning more towards a Higher Quality Stylized or more realistic graphics style, really thinking about post modern/scifi'ish weapon settings.

FPS Game: Dev Test changes

changedThe FPS template has come on leaps and bounds since being publicly submitted on here for people to test its networking infrastructure. with that said we have seen plenty of popular demands and all of your feedback has been second to none.
changedwith that said, I feel with the power of UE5 and the significant improvements of the FPS template I want to make a free shooter a little bit more serious. I would like you to give your feedback in the direction you would like to see the game going forward.
changedbelow I have posted some basic ideas of what I mean, and you are welcome to put forward any alternative options. (Please leave particular features out; Matchmaking, Battle Royale, Additional Modes, etc.)
changed2: Game Setting / Weapon Classification. - Modern (Current weapon style, based on currently existing weapons) - Post Modern (like an enhanced weaponry set further in time) - More SciFi (includes some energy weapons and such)
changed3: Gameplay. - Generic Shooter (its basically the current style of gun/gameplay) - More Arcadey' (Like a longer/higher 'time to kill') - More Tactical (not as serious but slightly slower gameplay with more serious gunplay)

The FPS template has come on leaps and bounds since being publicly submitted on here for people to test its networking infrastructure. with that said we have seen plenty of popular demands and all of your feedback has been second to none.

with that said, I feel with the power of UE5 and the significant improvements of the FPS template I want to make a free shooter a little bit more serious. I would like you to give your feedback in the direction you would like to see the game going forward.

below I have posted some basic ideas of what I mean, and you are welcome to put forward any alternative options. (Please leave particular features out; Matchmaking, Battle Royale, Additional Modes, etc.)

1: Graphics Style. - More Realistic (note; not crazy 4k highpoly demanding graphics) - Basic Stylized (basically the current style) - Higher Quality Stylized (More like Valorant graphics style)

2: Game Setting / Weapon Classification. - Modern (Current weapon style, based on currently existing weapons) - Post Modern (like an enhanced weaponry set further in time) - More SciFi (includes some energy weapons and such)

3: Gameplay. - Generic Shooter (its basically the current style of gun/gameplay) - More Arcadey' (Like a longer/higher 'time to kill') - More Tactical (not as serious but slightly slower gameplay with more serious gunplay)

Again, voice any additional options these are just some base line examples. Just so you know I personally and leaning more towards a Higher Quality Stylized or more realistic graphics style, really thinking about post modern/scifi'ish weapon settings.

This is just to get an idea of what direction I should look into taking. doesn't mean it will end up following any direction based on popularity. but it will help sway my decision.

thanks again for all you who have played and still interested in seeing how the project develops.

Source

Steam News / 21 April 2022

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