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Steam News1 February 20242y ago

DevLog January 2024

UI: - Updated icons of the items of the Second Chapter. - Added special letters for Czech and French - added a full layout for Georgian Development: 100% of text and logic added to Chapter 1 - 100% of text and logic add

Full notes

Full FoxTail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Workshop
addedUI: - Updated icons of the items of the Second Chapter. - Added special letters for Czech and French - added a full layout for Georgian
added100% of text and logic added to Chapter 1 - 100% of text and logic added to Chapter 3
changedAs you know, Foxtail is being translated into multiple languages. Translating a big body of text with branching dialogs and conditions and complicated context is always a difficult task for both developers and translators.
changedWe're now getting descriptions like "In Backyard: Axe + Knife or Hammer (1st time)" and "Leah + Pie in House when Grandma~sleeping" and "Entering Forest from Oaks when gathering_herbs and before eat_all_raspberry" automatically for every line of dialog in the game. Translators will love this one!
addedA humble little button right next to "Run" that toggles a new dialog mode for testing the game. Instead of clicking through long dialogs over and over while tweaking text and logic, we can skip spoken lines altogether. When a dialog line is skipped, it automatically appears in the new "Transcript" tab, so we can still proofread the text while skipping it.

UI: - Updated icons of the items of the Second Chapter. - Added special letters for Czech and French - added a full layout for Georgian

Development:

  • 100% of text and logic added to Chapter 1 - 100% of text and logic added to Chapter 3

  • Our development environment is turning into Foxtail Powerhouse tailored to be perfect for developing this specific game.

  • Dialog Context Builder

As you know, Foxtail is being translated into multiple languages. Translating a big body of text with branching dialogs and conditions and complicated context is always a difficult task for both developers and translators.

We're now getting descriptions like "In Backyard: Axe + Knife or Hammer (1st time)" and "Leah + Pie in House when Grandma~sleeping" and "Entering Forest from Oaks when gathering_herbs and before eat_all_raspberry" automatically for every line of dialog in the game. Translators will love this one!

  • Transcript mode

A humble little button right next to "Run" that toggles a new dialog mode for testing the game. Instead of clicking through long dialogs over and over while tweaking text and logic, we can skip spoken lines altogether. When a dialog line is skipped, it automatically appears in the new "Transcript" tab, so we can still proofread the text while skipping it.

Insane productivity boost!

Source

Steam News / 1 February 2024

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