HomeGamesUpdatesPricingMethodology
Steam News18 July 202511mo ago

Launch week recap and what's next

Launch week For me as a developer of a free game, the key performance indicator (KPI) is player engagement and enjoyment with Four Divine Abidings.

In this update3

Full notes

Full Four Divine Abidings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Performance
  • Gameplay
changedLaunch weekFor me as a developer of a free game, the key performance indicator (KPI) is player engagement and enjoyment with Four Divine Abidings. It tells me if it makes sense in further development or is it better to move on. For the first week, this KPI can be summarized in the following numbers:
addedLaunch weekI've recently added Beginner Insights which cover some of the early game basics to make first steps smoother.
addedWhat's nextAll of these fit well into a Library - an addition to the game I will focus on. It will take some time to develop, so I'll make sure to still implement smaller suggesstions and improvements while this bigger add-on is being developed.

Four Divine Abidings changes

changedFor me as a developer of a free game, the key performance indicator (KPI) is player engagement and enjoyment with Four Divine Abidings. It tells me if it makes sense in further development or is it better to move on. For the first week, this KPI can be summarized in the following numbers:
addedI've recently added Beginner Insights which cover some of the early game basics to make first steps smoother.
addedAll of these fit well into a Library - an addition to the game I will focus on. It will take some time to develop, so I'll make sure to still implement smaller suggesstions and improvements while this bigger add-on is being developed.

Launch week

For me as a developer of a free game, the key performance indicator (KPI) is player engagement and enjoyment with Four Divine Abidings. It tells me if it makes sense in further development or is it better to move on. For the first week, this KPI can be summarized in the following numbers:

⬖ 418 daily active players.

⬖ 10h 5m median play time.

⬖ 79 Supporters.

⬖ 21, 90% positive reviews.

⬖ Ongoing engagement:

I'm thankful for the feedback and suggestions provided, which have already resulted in game updates improving the players' experience (1, 2). I'd like to specifically thank people who provided this feedback as well as those who wrote extensive reviews covering different aspects of the game, including the theme - I experienced appreciative joy reading them (Mudita:) ).

I've recently added Beginner Insights which cover some of the early game basics to make first steps smoother.

What's next

Given such engagement, I'm happy to continue the development, integrating the feedback and ideas that you provided. I've thematically grouped some of them:

⬖ A glossary, where every term, whether game systems or lore related, can be easily searched for.

⬖ A place where all uncovered game lore can be easily viewed again.

⬖ Real meditation instructions with a timer.

All of these fit well into a Library - an addition to the game I will focus on. It will take some time to develop, so I'll make sure to still implement smaller suggesstions and improvements while this bigger add-on is being developed.

I'm also working on Mac support: while the build is ready, there are restrictions that Apple implemented for developers of the country I'm from. If you are enrolled in the Apple developer program and would like to assist in signing the game - kindly contact me in Discord.

Thanks for playing ❤️

Source

Steam News / 18 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.