In this update3
Full notes
Full Founders' Fortune update
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Repeated intro
Hello everyone and welcome to the Founders' Fortune Hobby Update!
What changed
- Gameplay
- Performance
- UI and audio
- Events
- Fixes
- Balance
Founders' Fortune changes
Founders' Fortune has been finished for a while now. Still, the Founders' Fortune community has kept playing and enjoying the game so a whole list of feedback has accumulated. We wanted to release a sizable update to fix any remaining gripes with the game, but just a couple of bugfixes are too boring, so we spent the last 3 months making an actual, full content update, which is out NOW!
To celebrate the update, Founders' Fortune is 50% off!
Hobbies + Fun
Previously, your colonists spent a lot of time relaxing and socializing whenever they felt like it. Now, you gain more control: people don't start relaxing randomly, instead you'll have to fulfill their need for fun:
The easiest way to have fun is simply socializing with others. This has the added benefit of building the friendships and relationships you want to see develop in your village anyways.
But now, there are more ways to have fun: Hobbies! Some hobbies even produce new furniture, decoration, or goods which you can sell:
Painting
Music
Woodworking
Masonry
Reading
Writing
Gardening
Your artists can produce paintings to hang up in your village:
Authors will be able to write books which you can sell to the trader or to the goblins:
Musicians can entertain your citizens at parties:
The masonry and woodworking hobbies produce new furniture to be used in your colony or sold to the highest bidder:
Villager Schedule + AI improvements
Advanced players were looking for more control over the villager AI, so here you go!
With the schedule, you can define at which hour your colonists do which tasks. Make sure you have enough time set aside to fulfill their needs and be productive as well.
If you want to be safe, you can turn on auto-eat and auto-sleep so they ignore the schedule if they are hungry. If you are confident in your caretaking abilities, you can turn these off and manage them yourself.
Finally, profession priorities are now absolute, meaning: If you have a worker with high priority in farming and medium priority in crafting, they will first finish all the farming tasks before they go over to crafting. This has been requested by lots of players and we're hoping you like the change!
Furniture Storage
Some of the hobbies like woodworking and masonry give you new furniture to use, similar to the existing masterpiece quests. You can now find these pieces in the new furniture storage tab. This storage is linked with the trading menu, so you can even sell your creations as well as any piece you don't need anymore!
Sandbox Settings + Faster Game Pace
People want to play in many different ways and we're enabling that with a new game start menu. You can select all kinds of new settings to adjust the game experience to your liking. This new menu is also accessible in-game so you can even adjust it during your playthrough!
Some players felt that progression took a long time in the original Founders' Fortune so we increased the work and education speeds slightly. With these settings you can still revert to the previous balancing in case you want to play a "marathon" session like you're used to.
Crew Selection on Game Start
You used to have to select your starting crew from random colonists, which could take quite a while. Now, you can configure your first 2 villagers in detail starting from their appearance down to their personality and skill.
Resources moddable
A big thing holding modders back was that our architecture made it so that you couldn't really add new resources with mods. We overhauled the resource system and even made a tutorial for modders:
https://forum.dionicsoftware.com/t/modding-tutorial-adding-new-resources/3286
Lots of small fixes
Finally, there are tons of small fixes and improvements we made:
Features
Added a clock
Reorganized top panel for more space
Showing if achievements available in world settings
Confined cursor setting in options
Improvements & Changes
Butchering animals won't play sad music
Make payday wish only appear when salary expectation active
Payment levels don't reset when you run out of coins
Wall + Floor ghost shader performance optimized
Goblin + Animal portrait performance optimized
Changed hunger fulfill rate after eating to 50% (so you don't end up at 95% so often)
Less foot traffic when trying to drink beer
Added a setting so colonists prefer to eat at their own house
Improved some animations
Events with damaged limbs only occur when the population is at least 6
Only 5 seconds pause between music tracks
Fixes
Fruit salad no longer requires wood to be made
Fixed colonists teleporting up to second floor when waking from bed sometimes
Restrict children from teaching life lessons to each other
Fixed goblin sleeping positions in their huts + fireplace being out of place
Fixed one kind of goblins having textureless mask
Removed small islands
Stop dead colonists getting removed from team panel when you load the game
Fixed floating health bars showing when they are exactly behind the camera
Happy playing and let us know how you like it!!
Source
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