Full notes
Full Founder of the Final Cult update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Fellow Founders!
Today we launch a pretty substantial update that changes the game in a significant way! We have changed the leveling up of your followers to make it more streamlined. This has resulted in major changes to the balance of the game for thing such as: enemy health and damage, follower damage, and boss health. Additionally we have reworked all the followers ascensions now and made them more unique and powerful! Finally we have also reworked status effects and overall increased the ability to spread status effects.
For additional details, please read below:
Follower level up change:
We have cut the amount of times you need to level up a follower to reach its ascension by one.
This allows us to make it so leveling up happens less often and there are fewer disruptions to the gameplay.
As there are fewer levels before ascensions each level up feels more impactful to each follower rather than a small increase.
These changes also allow the player to have more time with ascended followers as you will reach ascensions sooner than before.
Ascensions Rework:
We felt the ascensions weren’t really packing a punch in some cases and for some followers one of the ascensions was clearly the better choice than other, so we have reworked nearly all the ascensions.
All ascensions are now strong and vastly unique from each other.
This allows for what we intended to do with ascensions in the first place, to customize your followers how you want them to play in the run.
Status Effect Rework
We have reworked status effects and how the status effect system works as we thought it was a little bit complicated.
All status effects now are stackable, with more stacks leading to stronger effects, or in the case of bleeding the status effect triggering.
It is now easier to apply status effects as well, as most followers have upgrades or ascensions that apply status effect with some even applying multiple stacks of it in one go.
This standardizes how the status effects work, but also gives them a scale where if you have little status effect application on a run you won’t notice it, but if you invest into status effects on a run you will see just how strong they can be!
Some Minor Changes:
Rebalancing of experience gain and leveling up as a result of the changes made to followers level up.
Rebalancing of the enemies scaling and boss scaling as a result of player level being lower. The scaling has been made a bit more aggressive as the leveling up system has slowed down but became more powerful.
We have fixed a few bugs!
Source
Changelog.gg summarizes and formats this update. How we read updates.