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Steam News16 March 20242y ago

Update on the next update!

Hello! We are alive! For those of you who have been paying attention, we previously said that the next big update would be between March and July. Well, it's gonna be July, lol.

Full notes

Full Fortune's Run update

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Repeated intro

Hello! We are alive!

What changed

0 fixes8 additions3 changes0 removals
  • Gameplay
  • Performance
changedFor those of you who have been paying attention, we previously said that the next big update would be between March and July. Well, it's gonna be July, lol. But that aside, things are going really good!
addedThe next region is "map_chopshop", a section of underground rail tunnels which have been converted into makeshift garages and shanties by New Zabra's mysterious subterranean denizens, the Grajiik.
changedBut, naturally, since we are Team Fortune, this return to a more standard format must also be accompanied with several wacky additions in engine technology.
addedEnemies can now occupy static turrets and use them to defend their positions more effectively. The player can of course use them as well!
addedAlong with these new quite frankly revolutionary additions, we also have some cutting edge graphics tech to show off. The special shader which we used to render voxel grass in the tutorial level has now been expanded to other types of surfaces. Volumetric pixelated garbage! A bit like those MMO minecraft clones!
addedAnd this is only the beginning of the new features which you will be playing in a few months. Soon, more information on:

Fortune's Run changes

changedFor those of you who have been paying attention, we previously said that the next big update would be between March and July. Well, it's gonna be July, lol. But that aside, things are going really good!
addedThe next region is "map_chopshop", a section of underground rail tunnels which have been converted into makeshift garages and shanties by New Zabra's mysterious subterranean denizens, the Grajiik.
changedBut, naturally, since we are Team Fortune, this return to a more standard format must also be accompanied with several wacky additions in engine technology.
addedEnemies can now occupy static turrets and use them to defend their positions more effectively. The player can of course use them as well!
addedAlong with these new quite frankly revolutionary additions, we also have some cutting edge graphics tech to show off. The special shader which we used to render voxel grass in the tutorial level has now been expanded to other types of surfaces. Volumetric pixelated garbage! A bit like those MMO minecraft clones!

For those of you who have been paying attention, we previously said that the next big update would be between March and July. Well, it's gonna be July, lol. But that aside, things are going really good!

The next region is "map_chopshop", a section of underground rail tunnels which have been converted into makeshift garages and shanties by New Zabra's mysterious subterranean denizens, the Grajiik.

For this level, we decided to go a bit more conventional than on the Pinafore centrifugal spaceship. We've been playing some objective-based semi stealth shooters recently (Timesplitters 2!) and we want to try doing a more straightforward structure inspired by these!

But, naturally, since we are Team Fortune, this return to a more standard format must also be accompanied with several wacky additions in engine technology.

Introducing... Y2K useable turret emplacements!

Enemies can now occupy static turrets and use them to defend their positions more effectively. The player can of course use them as well!

This also extends to other creative turret types such as the stealth game classics... Spotlights, featuring the bucket sniper from blight town!

Along with these new quite frankly revolutionary additions, we also have some cutting edge graphics tech to show off. The special shader which we used to render voxel grass in the tutorial level has now been expanded to other types of surfaces. Volumetric pixelated garbage! A bit like those MMO minecraft clones!

Also, you know what we didn't have in the other levels? Cameras! How can you have an immersive sim without cameras! But of course we can't do anything normally, so instead of being a camera that you can hack and see through, our cameras are actually high density laser scanners which have a rhythmic pattern that you will have to evade with acrobatics.

And this is only the beginning of the new features which you will be playing in a few months. Soon, more information on:

  • New hacking puzzles

  • New enemy types

  • Cute droids

  • New searchable, moveable corpses with Octahedral 3dVision Technology

  • New weapons, including a tool which can restore power to devices in the world

Stay tuned, Space Cowboy. -Team Fortune

Source

Steam News / 16 March 2024

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