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Steam News17 April 20251y ago

Stability and Improvements

Hello everyone! It's already been two weeks since Fortune Avenue was published. You've given me quite a lot of feedback and suggestions!

In this update2

Full notes

Full Fortune Avenue update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

3 fixes3 additions1 change0 removals
  • Gameplay
  • Server
  • Performance
  • Compatibility
changedIt's already been two weeks since Fortune Avenue was published. You've given me quite a lot of feedback and suggestions! Among them are the addition of a global leaderboard, or the ability to choose your dice! All of this is coming, don't worry, it's in the pipeline! But first, I'm delivering a finely-tuned version that further stabilizes Fortune Avenue.
fixedBug FixesThere are quite a few fixes, so hold on tight! Some cards had rendering issues that caused them to not display correctly, or not at all. This would result in players losing their turn. Other cards (not the same ones, of course) had synchronization problems, which could generate network issues. But rest assured, these problems are rarely visible since Fortune Avenue has a recovery mechanism that helps it land on its feet when such errors occur.
fixedBug FixesFor our streamer and influencer friends: Fortune Avenue had the annoying tendency to crash when you used OBS. With a brand new build and the right environment variables, this problem should be resolved!
fixedBug FixesFor our free software enthusiasts, or at least Linux users: Some fonts weren't rendering very well, and characters could be replaced by curious hieroglyphics. This problem has been fixed, and now you see all text as you should.
addedBug FixesOne last bug involves the World Cup synchronization. In fact, each player was storing the World Cup value in their own corner. This meant that, from time to time, this value could become desynchronized between players. So I added several network messages to strengthen the synchronicity of the World Cup multiplier, and after testing for many hours... It works!
addedAdditionsThey aren't numerous, but they're there nonetheless! Some of you have trouble navigating the options. The tabs on the left aren't visible enough. So I added some juice. Because I wanted to do it, but it also helps you see the buttons. Your vision is ALSO based on movement. So buttons that move - boom, you see them!

Fortune Avenue changes

changedIt's already been two weeks since Fortune Avenue was published. You've given me quite a lot of feedback and suggestions! Among them are the addition of a global leaderboard, or the ability to choose your dice! All of this is coming, don't worry, it's in the pipeline! But first, I'm delivering a finely-tuned version that further stabilizes Fortune Avenue.
fixedThere are quite a few fixes, so hold on tight! Some cards had rendering issues that caused them to not display correctly, or not at all. This would result in players losing their turn. Other cards (not the same ones, of course) had synchronization problems, which could generate network issues. But rest assured, these problems are rarely visible since Fortune Avenue has a recovery mechanism that helps it land on its feet when such errors occur.
fixedFor our streamer and influencer friends: Fortune Avenue had the annoying tendency to crash when you used OBS. With a brand new build and the right environment variables, this problem should be resolved!
fixedFor our free software enthusiasts, or at least Linux users: Some fonts weren't rendering very well, and characters could be replaced by curious hieroglyphics. This problem has been fixed, and now you see all text as you should.
addedOne last bug involves the World Cup synchronization. In fact, each player was storing the World Cup value in their own corner. This meant that, from time to time, this value could become desynchronized between players. So I added several network messages to strengthen the synchronicity of the World Cup multiplier, and after testing for many hours... It works!

It's already been two weeks since Fortune Avenue was published. You've given me quite a lot of feedback and suggestions! Among them are the addition of a global leaderboard, or the ability to choose your dice! All of this is coming, don't worry, it's in the pipeline! But first, I'm delivering a finely-tuned version that further stabilizes Fortune Avenue.

Bug Fixes

There are quite a few fixes, so hold on tight! Some cards had rendering issues that caused them to not display correctly, or not at all. This would result in players losing their turn. Other cards (not the same ones, of course) had synchronization problems, which could generate network issues. But rest assured, these problems are rarely visible since Fortune Avenue has a recovery mechanism that helps it land on its feet when such errors occur.

For our streamer and influencer friends: Fortune Avenue had the annoying tendency to crash when you used OBS. With a brand new build and the right environment variables, this problem should be resolved!

For our free software enthusiasts, or at least Linux users: Some fonts weren't rendering very well, and characters could be replaced by curious hieroglyphics. This problem has been fixed, and now you see all text as you should.

One last bug involves the World Cup synchronization. In fact, each player was storing the World Cup value in their own corner. This meant that, from time to time, this value could become desynchronized between players. So I added several network messages to strengthen the synchronicity of the World Cup multiplier, and after testing for many hours... It works!

Additions

They aren't numerous, but they're there nonetheless! Some of you have trouble navigating the options. The tabs on the left aren't visible enough. So I added some juice. Because I wanted to do it, but it also helps you see the buttons. Your vision is ALSO based on movement. So buttons that move - boom, you see them!

And the last small addition concerns the helicopter. It's a special case, but I wanted to mark the occasion. When you vote for rules that boost the helicopter, the viewing screen will ignite! Basically, the small TV in the bottom right will become red hot!

Thank you for your time and for reading my silliness. The next update should add more content!

Until then, take care of yourselves Xavier aka Binogure

Source

Steam News / 17 April 2025

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