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Steam News26 June 20261mo ago

Forts - Firebird Hotfix 3

G'day Forts fans! We've spent the week attending to several other issues that needed attention. The change list is below as well as in-game: click the version number in the main menu.

In this update2

Full notes

Full Forts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes2 additions1 change1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Server
fixedG'day Forts fans!This hotfix contains a bonus fix to portals - the orientation will look consistent regardless of which end you inspect them from. IYKYK.
addedChange List 1.38.2 r22233 - hotfix 3Improve: (Pyramid Scheme): Cutscene added when reactor in smokebomb chamber has been destroyed to highlight chain reaction and door opening
addedChange List 1.38.2 r22233 - hotfix 3Improve: (Rescue Labs) Add terrain to limit core swings
fixedChange List 1.38.2 r22233 - hotfix 3Improve: Adjust projectile beam intercept position to cover more cases
fixedChange List 1.38.2 r22233 - hotfix 3Improve: Various translations
fixedChange List 1.38.2 r22233 - hotfix 3Fix: (Black Gold) Missing textures in campaign when language is Chinese

Forts changes

fixedThis hotfix contains a bonus fix to portals - the orientation will look consistent regardless of which end you inspect them from. IYKYK.
addedImprove: (Pyramid Scheme): Cutscene added when reactor in smokebomb chamber has been destroyed to highlight chain reaction and door opening
addedImprove: (Rescue Labs) Add terrain to limit core swings
fixedImprove: Adjust projectile beam intercept position to cover more cases
fixedImprove: Various translations

G'day Forts fans!

We've spent the week attending to several other issues that needed attention. The change list is below as well as in-game: click the version number in the main menu.

This hotfix contains a bonus fix to portals - the orientation will look consistent regardless of which end you inspect them from. IYKYK.

The best place to report further issues is the Discord (see below), but you can also reach us using info@earthworkgames.com or by commenting here and in the Steam Discussion.

Change List 1.38.2 r22233 - hotfix 3

Improve: (Pyramid Scheme): Cutscene added when reactor in smokebomb chamber has been destroyed to highlight chain reaction and door opening

Improve: (Rescue Labs) Add terrain to limit core swings

Improve: Adjust projectile beam intercept position to cover more cases

Improve: Various translations

Fix: (Black Gold) Missing textures in campaign when language is Chinese

Fix: (Burning Boats 2) Broken terrain block in chamber 3

Fix: (Fulminator active) Shield is destroyed when under water

Fix: (Overdrive) Downgrades don't retain reload progress

Fix: (Port Authority) Tabs can disappear after restarting mission

Fix: (Portals) Orientation colours are inconsistent when viewed from opposite ends

Fix: (Pyramid Scheme) Ignited RFG cutscene triggers before it's needed

Fix: (Pyramid Scheme) Player can trigger LB/SB puzzle with incendiary mortars

Fix: (Rescue Labs) Ropes can be used to trigger cutscenes

Fix: (Training Day) AI can't hit fort with RFGs towards end

Fix: (Zapper) Cycle fire key doesn't work to charge weapon

Fix: Beams with a RoundPeriod of 0 will hang the game when fired

Fix: dlc3 lobby mod and environments appear for non-owning players

Fix: Log spam

Fix: Powerup weapons are not refreshed on restart from checkpoint

Fix: Repair shortcut stops working on devices when structure is on fire

Fix: Skipping Firebird intro sets camera to the wrong position

Remove: (Abyss) AI test script

Make Sure To Join Our Discord

If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.

Cheers,

EWG

Source

Steam News / 26 June 2026

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