Full notes
Full FortressCraft Evolved! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Security
- Server
- Fixes
- Performance
FortressCraft Evolved! changes
Here's patch 24 for you, and also, Merry Christmas! I hope to see you all in the future!
SkyIslands Fixes
Slightly reworked Ore spawns on Sky Island to be wider and more reliable:
450-530 - Nickel
380-450 - Gold
280-350 Titanium
220-270 Crystal
Previously Nickel was very-likely to overwrite Gold - they now exist in separate band.
Altered T4 spawn density
All-Ore fixes
T4 ores now spawn separately to T2, meaning it's possible to progress
T2 ores have improved spawns
Skins!
Added Adventurer's Garb skin for TAP owners
Added ADAPTable skin for ADAPTR owners
Spiderbro!
SpiderBot's knees should no longer go wrong.
If SpiderBot's knees DO go wrong, they should fix themselves in short order
Technical stuff!
You should now be able to enable multiple new mods and not worry about the security confirmation dialogue failing. (thank you MV)
Mods now support Tags - just add Cats,Dogs,Mass Hysteria
Added IPV6 Support (Thanks to TechPizza and Zebra). This does not support IPV6-only setups - the server can still only transmit and receive on IPV4. NAT should take care of this. The other situation that will not work is an dual-stack IP server where the client on a LAN attempts to connect via IPV6. Utilising Name Resolution on LANs should work, as it will default to IPV4. Internet IPV6 resolution where NAT is available should work fine. IPV6 VPNs won't work, but they wouldn't have worked before either.
Misc!
'Fix' for incorrect Conveyor ReadyForConvey flag for network clients
Fix for corner Conveyors for network clients.
Fixed MFP preview not correctly removing hurtboxes/lights under all circumstances.
Mass Storage now correctly culls inside Rooms
Mobs should now correctly cull on raycast blocks
Fixed Main menu text issues, added ADAPTR link
Added catch for Recipes with CraftData with 0 entries needed
Fixed Patreon-URL when user attempts to build Adventures Mode block
Minecarts are now recoloured to match Freight carts, with the colour order being Green,Blue, Purple, Orange
Icons have been recoloured to match Thank you Mad Vandal for the Corner conveyyor fixes.
Make carry objects added through AddItem on basic/regular curved belts start at 0.5 offset and facing the input direction.
Slows carry object turn speed on basic belts to 0.8 so animation turn speed meshes better with the forward speed and more real.
Added curved and sloped belts to those subject to cold/toxic penalties.
Working MFPs now have text to show you that they've completed their work. (SP only)
Fixed issue where network clients would not use up power when teleporting via Advanced Teleporters.
MK4 guns now use ExceptionalOrganicLens, not PerfectFacetedEye
Organic PSB now uses Lense, not Eye.
Potential fix for bad timing when teleporting into and out of and between Rooms.
CPH tutorial should no longer be around for Network Clients.
Fixed Airlock rendering, easily turning this game into GOTY.
Developed final Bootstrap screen :-(
Added Adventures Pack signs to Main menu
Fixed issue with ConstructoBot permissions
GPS no longer shows coords when CPH is offline.
GPS works for Patreons.
The Adventures Pack is no longer referred to as 'Forthcoming'
MFP should no longer disallow building under odd circumstances when network clients
Freight Filter Window should now correctly work as a network client
ARTHER disconnect should no longer transmit a NULL Station segment under some circumstances
ARTHER will now automatically disconnect from Docks when he's more than 96 metres away, for network clients. This avoids a situation where ARTHER 'dangles' as can no longer see the segment he's in!
Freight Carts permission is now correct for all owners
Rail Gun permission is now correct for all owners
Robots permission is now correct for all owners
Source
Changelog.gg summarizes and formats this update. How we read updates.
