Here it is! The last update before Steam Next Fest. Soon, the Fortified Space Demo will be in front of countless new eyes. I'm so excited.
Full notes
Full Fortified Space update
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What changed
0 fixes7 additions0 changes1 removal
Gameplay
Maps
addedHere it is! The last update before Steam Next Fest. Soon, the Fortified Space Demo will be in front of countless new eyes. I'm so excited.
addedThe demo has been out for over a month now, and during that time, so many of you shared your support and your suggestions that I was able to keep pushing out fantastic new updates on a weekly basis. Together, we've honed this demo into a charming little experience. I'm glad the game was able to find its community.
addedSince so many of you have already told me that the gameplay mechanics are fun, I took that as permission to gradually start improving the art instead. In this round of updates, I made the following graphical changes. I hope you enjoy the new looks!
addedThe desert planet now looks a lot better when viewed from orbit. You can now make out terrain and other details.
addedThe desert planet has a more varied environment once you land. There are now rock formations on the surface that not only make the planet look better, but have gameplay implications as well. Humans and aliens alike are now slowed when climbing over these formations. You are also unable to build on them. How will you adapt your base building strategy to these new features?
addedEnemy starships now look very different and much better. Where before they were simple flying saucers, they are now intimidating heavy cruisers with menacing electrical currents arcing around the engines. In the near future, I plan to add more enemy weapon types to keep players on their toes during ship-to-ship combat.
Fortified Space changes
addedHere it is! The last update before Steam Next Fest. Soon, the Fortified Space Demo will be in front of countless new eyes. I'm so excited.
addedThe demo has been out for over a month now, and during that time, so many of you shared your support and your suggestions that I was able to keep pushing out fantastic new updates on a weekly basis. Together, we've honed this demo into a charming little experience. I'm glad the game was able to find its community.
addedSince so many of you have already told me that the gameplay mechanics are fun, I took that as permission to gradually start improving the art instead. In this round of updates, I made the following graphical changes. I hope you enjoy the new looks!
addedThe desert planet now looks a lot better when viewed from orbit. You can now make out terrain and other details.
addedThe desert planet has a more varied environment once you land. There are now rock formations on the surface that not only make the planet look better, but have gameplay implications as well. Humans and aliens alike are now slowed when climbing over these formations. You are also unable to build on them. How will you adapt your base building strategy to these new features?
Here it is! The last update before Steam Next Fest. Soon, the Fortified Space Demo will be in front of countless new eyes. I'm so excited.
The demo has been out for over a month now, and during that time, so many of you shared your support and your suggestions that I was able to keep pushing out fantastic new updates on a weekly basis. Together, we've honed this demo into a charming little experience. I'm glad the game was able to find its community.
Since so many of you have already told me that the gameplay mechanics are fun, I took that as permission to gradually start improving the art instead. In this round of updates, I made the following graphical changes. I hope you enjoy the new looks!
The desert planet now looks a lot better when viewed from orbit. You can now make out terrain and other details.
The desert planet has a more varied environment once you land. There are now rock formations on the surface that not only make the planet look better, but have gameplay implications as well. Humans and aliens alike are now slowed when climbing over these formations. You are also unable to build on them. How will you adapt your base building strategy to these new features?
Enemy starships now look very different and much better. Where before they were simple flying saucers, they are now intimidating heavy cruisers with menacing electrical currents arcing around the engines. In the near future, I plan to add more enemy weapon types to keep players on their toes during ship-to-ship combat.
The barracks, which were facilities that automatically gathered metal for the base, have now been redesigned as “factories,” which makes a lot more sense given their role. They now look like industrial plants with smokestacks and all. Similarly, the farms, which automatically generated wood for the base, no longer look like abstract lawns.
If you are just joining us, I hope you like what you see. If this demo scratches an itch of yours, I hope you'll add the game to your wishlist. There's a lot more to come!