Full notes
Full Forsaken Facilities update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
Forsaken Facilities changes
Hi everyone,
I wanted to take a moment to share a quick update on the progress of the game's remake. Things are moving along well, and I'm excited about the direction the project is heading. That said, I’m still in the early stages of development, with many core systems being reworked from the ground up.
First, I want to sincerely thank all of you for your patience and continued support. I know the original release didn’t meet expectations, and I truly appreciate everyone who gave the game a try despite its rough initial state. Your feedback and encouragement have been incredibly motivating.
Going forward, I’ll be releasing monthly development updates to showcase some of the new models, features, and improvements coming to the remake. These updates will give you a closer look at what’s being built and how the game is evolving.
As a reminder, everyone who already owns the current version will receive the remake for free when it's released. This is my way of showing appreciation to the early supporters who stuck with the project.
One of my goals with this remake is to build more of the game's systems from scratch — including features like proximity voice chat and procedural level generation — to ensure a more unique and polished experience.
Thanks again to everyone who has supported the game so far. I’m looking forward to creating something much better, and I can’t wait to share more with you in the coming months. If you would like to leave feedback feel free to join our Discord.
— TOGames
Source
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