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Steam News6 January 20233y ago

V0.8.2 - Multiple fixes and improvements

ENTITIES - Fixed Reaper teleportation positions for Hospital - Higher teleportation position to avoid in ground spawn - Multiple Brutal Butcher fixes when picking up and releasing players - Fixed entity waiting for doze

Full notes

Full Forsake: Urban horror update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes0 removals
  • Gameplay
  • Security
  • UI and audio
fixedENTITIES - Fixed Reaper teleportation positions for Hospital - Higher teleportation position to avoid in ground spawn - Multiple Brutal Butcher fixes when picking up and releasing players - Fixed entity waiting for dozens of seconds when going to relic positions - Added a hitbox in vents which blocks detection for the entity - Fixed entity visual when reloading main menu
fixedFIXES - Added a security to prevent players of using a medkit at the same time - All videos are now encoded in VP8 for compatibility purpose - Fixed TAB map displaying higher floors when jumping - Fixed notebook UI not being in red when the padlock is unlocked - Fixed a Skill Tree issue (level stayed at 0 and fixed some text description) - Added a security to prevent players entering an already used hiding place - Now if a player hides in an occupied hiding place because of lag the other player is ejected - Now if a player is too far from the hiding place he's ejected to avoid being blocked
addedIMPROVEMENTS / CHANGES - Notifications are now always visible even on the option panel in game - You can now change the graphic settings in game - But you can't increase texture quality in game to High (to avoid freezing the game) - Disabled Ultra texture quality (drastically decreases the size of the game) - Keyboard inputs are now displayed with text instead of sprites - Disabled player status display in nightmare difficulty - Loot task modified to 90% instead of all loot and the secret room loot no longer counts - Added Walkie-talkie interference which increases when players are far from each other - Polished key spawners in School - Tweaked some UI - Added some distance to 3D sound screamers - Added screamers in Police Station and Hospital - Added a thunder screamer with rain sound and a new visual (starts after the intro)

Forsake: Urban horror changes

fixedENTITIES - Fixed Reaper teleportation positions for Hospital - Higher teleportation position to avoid in ground spawn - Multiple Brutal Butcher fixes when picking up and releasing players - Fixed entity waiting for dozens of seconds when going to relic positions - Added a hitbox in vents which blocks detection for the entity - Fixed entity visual when reloading main menu
fixedFIXES - Added a security to prevent players of using a medkit at the same time - All videos are now encoded in VP8 for compatibility purpose - Fixed TAB map displaying higher floors when jumping - Fixed notebook UI not being in red when the padlock is unlocked - Fixed a Skill Tree issue (level stayed at 0 and fixed some text description) - Added a security to prevent players entering an already used hiding place - Now if a player hides in an occupied hiding place because of lag the other player is ejected - Now if a player is too far from the hiding place he's ejected to avoid being blocked
addedIMPROVEMENTS / CHANGES - Notifications are now always visible even on the option panel in game - You can now change the graphic settings in game - But you can't increase texture quality in game to High (to avoid freezing the game) - Disabled Ultra texture quality (drastically decreases the size of the game) - Keyboard inputs are now displayed with text instead of sprites - Disabled player status display in nightmare difficulty - Loot task modified to 90% instead of all loot and the secret room loot no longer counts - Added Walkie-talkie interference which increases when players are far from each other - Polished key spawners in School - Tweaked some UI - Added some distance to 3D sound screamers - Added screamers in Police Station and Hospital - Added a thunder screamer with rain sound and a new visual (starts after the intro)

ENTITIES - Fixed Reaper teleportation positions for Hospital - Higher teleportation position to avoid in ground spawn - Multiple Brutal Butcher fixes when picking up and releasing players - Fixed entity waiting for dozens of seconds when going to relic positions - Added a hitbox in vents which blocks detection for the entity - Fixed entity visual when reloading main menu

FIXES - Added a security to prevent players of using a medkit at the same time - All videos are now encoded in VP8 for compatibility purpose - Fixed TAB map displaying higher floors when jumping - Fixed notebook UI not being in red when the padlock is unlocked - Fixed a Skill Tree issue (level stayed at 0 and fixed some text description) - Added a security to prevent players entering an already used hiding place - Now if a player hides in an occupied hiding place because of lag the other player is ejected - Now if a player is too far from the hiding place he's ejected to avoid being blocked

IMPROVEMENTS / CHANGES - Notifications are now always visible even on the option panel in game - You can now change the graphic settings in game - But you can't increase texture quality in game to High (to avoid freezing the game) - Disabled Ultra texture quality (drastically decreases the size of the game) - Keyboard inputs are now displayed with text instead of sprites - Disabled player status display in nightmare difficulty - Loot task modified to 90% instead of all loot and the secret room loot no longer counts - Added Walkie-talkie interference which increases when players are far from each other - Polished key spawners in School - Tweaked some UI - Added some distance to 3D sound screamers - Added screamers in Police Station and Hospital - Added a thunder screamer with rain sound and a new visual (starts after the intro)

Source

Steam News / 6 January 2023

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