Full notes
Full ForMind update
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What changed
- Performance
- Gameplay
- UI and audio
ForMind changes
We would like to thank everyone who took the time to play the demo and share their thoughts on the project. We have carefully reviewed the community's critiques, suggestions, and reviews—your feedback directly shaped the priorities for this update.
Based on this data, we have prepared Patch 1.0.1, which [c]improves[/c] overall stability and addresses the key pain points frequently mentioned by players. These current fixes represent just the first phase in our planned cycle of demo improvements. Our team continues to gather analytics, eliminate technical issues, and work on future updates to elevate the overall quality of the game.
Key Improvements and Fixes:
Checkpoints Added — by popular demand, we have introduced checkpoints at key locations. You will no longer have to restart the entire demo from the beginning upon dying.
Tutorial Update — key movement and combat mechanics are now clearer and more intuitive, allowing players to get a better grip on the gameplay faster.
Button Icons — fixed incorrect controller and keyboard input prompt displays in the main tutorial.
Stability — identified and resolved the causes of the most frequent critical errors and game crashes.
Optimization — completed the first stage of performance optimization to ensure a smoother visual experience and a stable framerate.
🌍 Expanded Language Support. We aim to make the project accessible to players across various regions, which is why we have introduced interface and subtitle localization for 10 languages: English, Russian, Simplified Chinese, Spanish, German, Japanese, French, Portuguese, Italian, and Polish. Active development continues. Please keep sharing your thoughts and feedback in the dedicated Steam Discussions section—we closely monitor these threads, and your involvement directly impacts the final quality of the game. Thank you for your support! 🚀
Source
Changelog.gg summarizes and formats this update. How we read updates.
