HomeGamesUpdatesPricingMethodology
Steam News23 January 20251y ago

Some minor bugs and plenty of quality of life changes!

Huge shoutout to Indie Game Clinic plus their viewers in the chat! and PlayMyGame for all the feedback and suggestions! I appreciate it so much!

In this update2

Full notes

Full Forklift Certified update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions3 changes1 removal
  • Fixes
  • Gameplay
  • UI and audio
fixedBugs:Fixed issue where some colliders had the wrong rotation
fixedBugs:Fixed an issue where you could get stuck in the puzzle room if you pushed the pipe into the puzzle
addedFeatures/QOL changes:Liftables can now be picked up from any side! Noticed a lot of players trying to pick up the liftables from the wrong side. The pallets were definitely a main culprit of this. Now they can be picked up from any side, as long as the fork is close enough to the middle of the liftable
changedFeatures/QOL changes:Updated text for liftables to say "Place Fork beneath center of liftable", some players were having issue picking up liftables
changedFeatures/QOL changes:Updated placement zone room to only require two liftables, going back to a previous room didn't make much sense in the tutorial for some players. I agree, never played a game where you had to go back in a tutorial
removedFeatures/QOL changes:Updated button to close gate if liftable was removed from it. This is the expectation in levels, so it should be the same in the tutorial

Forklift Certified changes

fixedFixed issue where some colliders had the wrong rotation
fixedFixed an issue where you could get stuck in the puzzle room if you pushed the pipe into the puzzle
addedLiftables can now be picked up from any side! Noticed a lot of players trying to pick up the liftables from the wrong side. The pallets were definitely a main culprit of this. Now they can be picked up from any side, as long as the fork is close enough to the middle of the liftable
changedUpdated text for liftables to say "Place Fork beneath center of liftable", some players were having issue picking up liftables
changedUpdated placement zone room to only require two liftables, going back to a previous room didn't make much sense in the tutorial for some players. I agree, never played a game where you had to go back in a tutorial

Huge shoutout to Indie Game Clinic plus their viewers in the chat! and PlayMyGame for all the feedback and suggestions! I appreciate it so much!

Bugs:

Liftables:

  • Fixed issue where some colliders had the wrong rotation

Tutorial:

  • Fixed an issue where you could get stuck in the puzzle room if you pushed the pipe into the puzzle

Features/QOL changes:

Liftables:

  • Liftables can now be picked up from any side! Noticed a lot of players trying to pick up the liftables from the wrong side. The pallets were definitely a main culprit of this. Now they can be picked up from any side, as long as the fork is close enough to the middle of the liftable

Tutorial:

  • Updated text for liftables to say "Place Fork beneath center of liftable", some players were having issue picking up liftables

  • Updated placement zone room to only require two liftables, going back to a previous room didn't make much sense in the tutorial for some players. I agree, never played a game where you had to go back in a tutorial

  • Updated button to close gate if liftable was removed from it. This is the expectation in levels, so it should be the same in the tutorial

Farm:

  • Made windmill and big barn transparent, it was obstructing player view

  • Moved two of the bales from the field to the main area, moving 6 bales from the field and avoiding the harvesters is quite tedious and repetitive

  • Replaced grain in middle of harvester field with a fence. It didn't make much sense for the grain growing to slow you down and this grain to stop you. "The same looking object shouldn't have two different properties"

  • Made the top field smaller and added plants to the ground, as it was pretty barren and did not need to be that big

  • Made the harvesters smaller, as well as their death zone. Noticed a lot of players were being killed outside of the fench

Levels:

  • Reordered the levels so the Trainyard is after the Tutorial. The Farm is a big jump from the Tutorial. I felt like going from the Tutorial to the Trainyard is a much better transition and eases the player into the game

Source

Steam News / 23 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.