Full notes
Full Forgotten War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Dear players! I am pleased to announce the release of a large-scale update, which was prepared for a year and a half, it significantly changed the gameplay, the appearance of the game and added more originality. It is impossible to give a complete list of the changes accumulated over such a long period of time, but here are some of them:
Added mechanics: - Game mode from face of the units. - The progress tree of weapons and units. - The ability to give orders to units when placing. - Equipment editor. - A system of "Dynamic" borders (The front line shifts depending on the winner, the mechanics work in the battle generator mode).
The prepared levels have been replaced with a battle generation system, when the computer itself places enemy troops according to a certain algorithm. So now every battle will be unique!
The ability to edit the border has been added to the sandbox.
A new type of "Fortifications" units has been added. New units and weapons have also been added.
Redesigned physical models of units.
Destructibility. Now almost all objects on the map can be destroyed or deformed by explosions or large projectiles. It is planned to develop the mechanics of destructibility in the future.
In honor of the upcoming holiday, the appearance of the map and soldiers has been changed.
You will see the rest of the changes for yourself :) Have a nice game!
KolesoDobrogo
Source
Changelog.gg summarizes and formats this update. How we read updates.
