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Steam News14 April 201610y ago

v0.9541 Hotfix Update is released.

Version 0.9541 (Beta), April 15, 2016 - Hotfix update. - Single player AI decks have been fixed, and the difficulties adjusted.

Full notes

Full Forgotten Myths CCG update

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What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedVersion 0.9541 (Beta), April 15, 2016 - Hotfix update. - Single player AI decks have been fixed, and the difficulties adjusted. * AI decks no longer contain +3 Energy cards, all +3 Energy cards have been replaced with +2 Energy. In order to compensate for this, AIs on higher difficulties now start the game with some energy. - Deck stats now properly reflect the number of +3, +2, and +1 Energy cards in a deck. - Various bug fixes, and performance improvements. * Mist Efreet no longer disables opposing cards after death. * Fixed an issue where Cave Troll freezes the game. * Ardent Protector now gains +3/+3 with all +1 Energy cards. * Forbidden Ritual now successfully deals all excess damage to the opponent. * Forgemaster Anguush can no longer target itself with its ability. * Crimson Dagger, while facing Mist Efreet now deals its damage to the opponent as the ability suggests. * Dawn of the Immortals have been fixed and now works together with Protection on the enchanted card. - Card texture corrections. * Blind Traveler texture now reflects a global immunity against Disarm and Disable. * Shaman texture now reflects that it can target any enemy card on the field. * Status Quo card text and ability is changed to 'Your opponent can not draw any cards until the end of next turn.' * Cave texture has been corrected, clarifying that it does not count enchantment cards going to a graveyard.

Forgotten Myths CCG changes

fixedVersion 0.9541 (Beta), April 15, 2016 - Hotfix update. - Single player AI decks have been fixed, and the difficulties adjusted. * AI decks no longer contain +3 Energy cards, all +3 Energy cards have been replaced with +2 Energy. In order to compensate for this, AIs on higher difficulties now start the game with some energy. - Deck stats now properly reflect the number of +3, +2, and +1 Energy cards in a deck. - Various bug fixes, and performance improvements. * Mist Efreet no longer disables opposing cards after death. * Fixed an issue where Cave Troll freezes the game. * Ardent Protector now gains +3/+3 with all +1 Energy cards. * Forbidden Ritual now successfully deals all excess damage to the opponent. * Forgemaster Anguush can no longer target itself with its ability. * Crimson Dagger, while facing Mist Efreet now deals its damage to the opponent as the ability suggests. * Dawn of the Immortals have been fixed and now works together with Protection on the enchanted card. - Card texture corrections. * Blind Traveler texture now reflects a global immunity against Disarm and Disable. * Shaman texture now reflects that it can target any enemy card on the field. * Status Quo card text and ability is changed to 'Your opponent can not draw any cards until the end of next turn.' * Cave texture has been corrected, clarifying that it does not count enchantment cards going to a graveyard.

Version 0.9541 (Beta), April 15, 2016 - Hotfix update. - Single player AI decks have been fixed, and the difficulties adjusted. * AI decks no longer contain +3 Energy cards, all +3 Energy cards have been replaced with +2 Energy. In order to compensate for this, AIs on higher difficulties now start the game with some energy. - Deck stats now properly reflect the number of +3, +2, and +1 Energy cards in a deck. - Various bug fixes, and performance improvements. * Mist Efreet no longer disables opposing cards after death. * Fixed an issue where Cave Troll freezes the game. * Ardent Protector now gains +3/+3 with all +1 Energy cards. * Forbidden Ritual now successfully deals all excess damage to the opponent. * Forgemaster Anguush can no longer target itself with its ability. * Crimson Dagger, while facing Mist Efreet now deals its damage to the opponent as the ability suggests. * Dawn of the Immortals have been fixed and now works together with Protection on the enchanted card. - Card texture corrections. * Blind Traveler texture now reflects a global immunity against Disarm and Disable. * Shaman texture now reflects that it can target any enemy card on the field. * Status Quo card text and ability is changed to 'Your opponent can not draw any cards until the end of next turn.' * Cave texture has been corrected, clarifying that it does not count enchantment cards going to a graveyard.

Source

Steam News / 14 April 2016

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