The v14.04 update finally implements the previously added Lv22 combat items, and introduces Lv22 armor sets.
In this update3
Full notes
Full Forgotten Lands: Online update
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What changed
0 fixes2 additions2 changes0 removals
Balance
Gameplay
UI and audio
changedThe v14.04 update finally implements the previously added Lv22 combat items, and introduces Lv22 armor sets. Enemies and bosses had their loot tables rebalanced, which is how you can get your hands on the new Lv22 combat items and Lv22 loot boxes!
addedLevel 22 Combat ItemsThe new combat items won't be the easiest to find right now. Only the Unholy Spirit (Lv 22), Phantom Knight (Lv 24), and Moraegisk (Lv 25) actually drop Lv22 combat items and loot boxes. When more enemies are added with higher combat levels, the Lv22 combat items will become more easily obtainable.
changedDrop Table AdjustmentsThe previous enemy drop tables were, honestly, spaghetti. Now, enemy drop tables have a formula to follow according to each item's 'drop level.' In regards to loot boxes, the boss loot boxes now give the same items as VIP Loot Boxes and have an increased chance to give [Epic] and [Legendary] combat items! This means boss loot boxes are more valuable than VIP Loot Boxes! This should create more fairness and balance in regards to some negative opinions about VIP Loot Boxes.
addedWhats next?The next update focuses on locking in on the game story direction before introducing any new NPCs and quests. There are some enemies that will be removed from the game, new enemies will take their place, some enemy spawns around the overworld will be adjusted, and brand new enemies will be introduced. Additionally, in the future enemies will have a range of combat levels rather than always having the same combat level. (For example, a Skeleton may range from Lv9 ~ Lv11 in a certain area.) Some maps have plans to be reworked to fit the game story direction as well, like Krojan's Tomb and the Goblin Village. As I tackle these changes, I'll be working hard to update and polish game artwork, SFX, and game music along the way. I'll try to tackle these next steps through a series of partial updates to keep it engaging.
Forgotten Lands: Online changes
changedThe v14.04 update finally implements the previously added Lv22 combat items, and introduces Lv22 armor sets. Enemies and bosses had their loot tables rebalanced, which is how you can get your hands on the new Lv22 combat items and Lv22 loot boxes!
addedThe new combat items won't be the easiest to find right now. Only the Unholy Spirit (Lv 22), Phantom Knight (Lv 24), and Moraegisk (Lv 25) actually drop Lv22 combat items and loot boxes. When more enemies are added with higher combat levels, the Lv22 combat items will become more easily obtainable.
changedThe previous enemy drop tables were, honestly, spaghetti. Now, enemy drop tables have a formula to follow according to each item's 'drop level.' In regards to loot boxes, the boss loot boxes now give the same items as VIP Loot Boxes and have an increased chance to give [Epic] and [Legendary] combat items! This means boss loot boxes are more valuable than VIP Loot Boxes! This should create more fairness and balance in regards to some negative opinions about VIP Loot Boxes.
addedThe next update focuses on locking in on the game story direction before introducing any new NPCs and quests. There are some enemies that will be removed from the game, new enemies will take their place, some enemy spawns around the overworld will be adjusted, and brand new enemies will be introduced. Additionally, in the future enemies will have a range of combat levels rather than always having the same combat level. (For example, a Skeleton may range from Lv9 ~ Lv11 in a certain area.) Some maps have plans to be reworked to fit the game story direction as well, like Krojan's Tomb and the Goblin Village. As I tackle these changes, I'll be working hard to update and polish game artwork, SFX, and game music along the way. I'll try to tackle these next steps through a series of partial updates to keep it engaging.
The v14.04 update finally implements the previously added Lv22 combat items, and introduces Lv22 armor sets. Enemies and bosses had their loot tables rebalanced, which is how you can get your hands on the new Lv22 combat items and Lv22 loot boxes!
Level 22 Combat Items
The new combat items won't be the easiest to find right now. Only the Unholy Spirit (Lv 22), Phantom Knight (Lv 24), and Moraegisk (Lv 25) actually drop Lv22 combat items and loot boxes. When more enemies are added with higher combat levels, the Lv22 combat items will become more easily obtainable.
Steam post image
Drop Table Adjustments
The previous enemy drop tables were, honestly, spaghetti. Now, enemy drop tables have a formula to follow according to each item's 'drop level.' In regards to loot boxes, the boss loot boxes now give the same items as VIP Loot Boxes and have an increased chance to give [Epic] and [Legendary] combat items! This means boss loot boxes are more valuable than VIP Loot Boxes! This should create more fairness and balance in regards to some negative opinions about VIP Loot Boxes.
Whats next?
The next update focuses on locking in on the game story direction before introducing any new NPCs and quests. There are some enemies that will be removed from the game, new enemies will take their place, some enemy spawns around the overworld will be adjusted, and brand new enemies will be introduced. Additionally, in the future enemies will have a range of combat levels rather than always having the same combat level. (For example, a Skeleton may range from Lv9 ~ Lv11 in a certain area.) Some maps have plans to be reworked to fit the game story direction as well, like Krojan's Tomb and the Goblin Village. As I tackle these changes, I'll be working hard to update and polish game artwork, SFX, and game music along the way. I'll try to tackle these next steps through a series of partial updates to keep it engaging.