Update log
Full Forgotlings update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
First off, thank you for all your feedback since launch.
We’ve been closely reading your reports, forum threads, reviews, and messages. It’s clear there are more issues than we are comfortable with, and your input helped us quickly identify what needed attention first. We’re committed to continuously release patches as quickly as possible until Forgotlings is at the level it’s meant to be!
We'd really like for you to play and judge for yourself and continue sharing your favourite moments/aspects.
Thank you, your support means a lot to us as a small indie studio <3
- Throughline Games Team
Included in patch 1.0.2:
Fixed numerous layering and Z-fighting issues
Misc. visual improvements and polish
Improvements to Localization is various places
If the player has taken the Tug boat back to Shelter Town twice, there should now be a way out of the town and back to adventuring
If reaching left side of Shelter Central without having a specific upgrade, a safety rope will appear allowing you to get back to main area.
Updated achievement Philanthropist to be 6000 Feros donated instead of 1000, stopped. Sorry about that
Fixed soft lock if you forfeit after having placed a stone, and the player starts in the next Ina match
Elevator in Pono, now locks the player correctly when it is moving on it's own. Safety first, no more crushed Figs
Fixed possible soft lock situation with push pull after boat ride with Sting and Plank.
Fixed a case in INA where you would soft lock yourself when starting a game
Fixed Stitch position in Shelter Town, so he isn't hidden behind all that cloth
Fixed a few cases of one frame flashes during some cutscenes
Fixed some cases of incorrect/unsubscribed environment to fading events when navigating around
Removed a few cases of out of bounds interactable objects that showed up in Hints
Made Fig vulnerable to Lost Pieces in certain cases he was not. Also removed the lingering smash button icon if dying to Lost Pieces
Made Clock not run away in the final conversation at the The Falls Obstacle Course
Fixed a case in The Falls where fig said he wasn't ready yet, but didn't allow you to walk away from that area
Fixed an out of bounds case in the Auction scene
Fix to interaction sometimes being blocked while Fig is very close to a low edge
Owls cannot spot Fig anymore if he is in a side sneak state and in the shadows
Shields gets hit interaction disabled after drop
Fix to crank platforms being stuck if hitting a blocking object and changing direction while holding the original input
Fix to cranes being able to go through platforms if a grabbable object was on top
Various other smaller fixes and improvements
Source
