HomeGamesUpdatesPricingMethodology
Steam News8 October 20241y ago

DevLog #1

Hello, and welcome to the first devlog for our blacksmith management game! Today, we’ll give you a brief overview of the basic process of selling weapons to customers.

Full notes

Full Forged in Epic update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, and welcome to the first devlog for our blacksmith management game! Today, we’ll give you a brief overview of the basic process of selling weapons to customers.

What changed

0 fixes1 addition1 change0 removals
  • Balance
  • Gameplay
changedThe current screen shows the most basic form of various sales methods. When a customer enters the blacksmith shop, they request a specific weapon or equipment, and you choose the crafted item to sell to them. During this process, you’ll need to pay attention to the customer’s mood, as setting the right price can increase their satisfaction. If the customer is satisfied, the shop’s reputation will grow.
addedPlease note that the screen shown is not yet final, and many more details and features will be added in the future. We’ll continue to enhance the interactions and graphics to create a more immersive experience, so stay tuned!

The current screen shows the most basic form of various sales methods. When a customer enters the blacksmith shop, they request a specific weapon or equipment, and you choose the crafted item to sell to them. During this process, you’ll need to pay attention to the customer’s mood, as setting the right price can increase their satisfaction. If the customer is satisfied, the shop’s reputation will grow.

Please note that the screen shown is not yet final, and many more details and features will be added in the future. We’ll continue to enhance the interactions and graphics to create a more immersive experience, so stay tuned!

Source

Steam News / 8 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.