Full notes
Full Forge Quest update
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What changed
- Compatibility
- Gameplay
Another update to the beta features build. The endless feature has been working good, so it's likely that as long as no other issues creep up we will be soon releasing all of this to the main branch.
Changes
When in endless dungeon mode, down stairs will now ask if you want to go down a level or stay on the same. If you stay on the same, it will generate a new level at the same depth and monster power. - A new melee pursue/attack logic has been implemented. Most melee only enemies now use this logic. Instead of all piling in and attacking, they will engage you in a battle circle, and only a few at a time will come forward to attack you. Most noticeable in large groups of melee enemies.
Bug Fixes
Fixed boss fights in story mode - Fixed issue that prevented a lot of misc gear from dropping. From now on you should start seeing a lot of other interesting gear appear that wasn't there before. - Shield now correctly displays big numbers in hover inspector - Fixed, having block & interact bound to the same key will no longer interfere with entering houses/dungeons - Fixed, dying when blocking would make the character stay in idle animation - Fixed, default button in input prefs didn't work - Fixed, stag beetle was doing huge amounts of damage
Source
Changelog.gg summarizes and formats this update. How we read updates.
