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Steam News10 November 20232y ago

Update notes for 2023.11.10

Hello fellow dwarven smiths! As the subtitle indicated, this is our last scheduled update for Forge Industry.

Full notes

Full Forge Industry update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello fellow dwarven smiths!

What changed

4 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Workshop
addedAs the subtitle indicated, this is our last scheduled update for Forge Industry. We feel the game is in a good enough state with plenty of QoL features added, and bugs squashed since release. Continuing to develop on Forge Industry isn't feasible in regards to return on invest. Thus here is a final update that adds some more QoL features (and some more bugs squashed!)
addedBuildings have updated visuals to reflect their storage space. So when a refinement station has plenty of ore and ingots in it's inventory, the building visual will reflect this by showing filled barrels. Every building will have this implemented in one way or another, to add a bit more liveliness to them.
fixedFixed market orders not making use of the timespan (updated localisation for timespan to be more clear as well)
fixedFixed default save names containing illegal characters in windows
fixedFixed workshop's interaction with scabbards, allowing you to reliable sheath your swords away and improving the safety of the world!
fixedFixed an issue with default keybindings for German keyboards.

Forge Industry changes

addedAs the subtitle indicated, this is our last scheduled update for Forge Industry. We feel the game is in a good enough state with plenty of QoL features added, and bugs squashed since release. Continuing to develop on Forge Industry isn't feasible in regards to return on invest. Thus here is a final update that adds some more QoL features (and some more bugs squashed!)
addedBuildings have updated visuals to reflect their storage space. So when a refinement station has plenty of ore and ingots in it's inventory, the building visual will reflect this by showing filled barrels. Every building will have this implemented in one way or another, to add a bit more liveliness to them.
fixedFixed market orders not making use of the timespan (updated localisation for timespan to be more clear as well)
fixedFixed default save names containing illegal characters in windows
fixedFixed workshop's interaction with scabbards, allowing you to reliable sheath your swords away and improving the safety of the world!

As the subtitle indicated, this is our last scheduled update for Forge Industry. We feel the game is in a good enough state with plenty of QoL features added, and bugs squashed since release. Continuing to develop on Forge Industry isn't feasible in regards to return on invest. Thus here is a final update that adds some more QoL features (and some more bugs squashed!)

Without further ado, the changelog:

Features:

  • Buildings have updated visuals to reflect their storage space. So when a refinement station has plenty of ore and ingots in it's inventory, the building visual will reflect this by showing filled barrels. Every building will have this implemented in one way or another, to add a bit more liveliness to them.

  • Preview items being transported in a route. If you hover over the route name in the route overview, you'll get a preview of the items being transported in that route.

Bugfixes:

  • Fixed market orders not making use of the timespan (updated localisation for timespan to be more clear as well)

  • Fixed default save names containing illegal characters in windows

  • Fixed workshop's interaction with scabbards, allowing you to reliable sheath your swords away and improving the safety of the world!

  • Fixed an issue with default keybindings for German keyboards.

  • Localisation changes

What does it entail for our future? We're not dropping out of Game Development, in fact, we're just going to go deeper in it! We've been spending the past month or so towards our next project Songs of Everjade. It's a game in an entirely different direction to test the waters to find what we enjoy making. We've learned plenty during the process of making Forge Industry, like what things to do, and what things not to do, which we'll be utilising in our future projects.

I want to add a heartfelt thank you from the BiteMe Games team for anyone that bought our game, and continues to buy it. May you all have a good time ːlunar2019piginablanketː

Source

Steam News / 10 November 2023

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